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Add space hub chests that can teleport items directly into their local space platform hubs. Fixed and modified from the original Space Placeform Chest mod by Corlin.
Mods introducing new content into the game.
Limestone2 is a mod adding calcium in the form of limestone. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder.
Mods introducing new content into the game.
This mod replaces the vanilla weapon sounds in the game, making your battles sound epic! More weapons will be added soon!
Small changes concerning balance, gameplay, or graphics.
Shows the total item amount of what you are holding, unless you hold in a blueprint, then it shows how many times you can complete the blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds extremly fast Train and Cargo-wagon. Now with Fluid by Ostrei Also now: 0.17 ready
Mods introducing new content into the game.
Mega Black Market is a Factorio mod that introduces an advanced economic system, allowing players to buy and sell items, fluids, and energy through a universal black market.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a mod that allows one item to be a accumulator farm instead of alot of accumulators taking up space on the map
Mods introducing new content into the game.
Program circuit network logic using FAL, a Factorio Assembly Language. Has FAL's in-game compact wiki with a pdf reference file. Author: Luke Perkin. Modified by ZwerOxotnik and by contributors. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows cliffs to be mined by hand. A pile of rocks won't stop the engineer. Also allows bots to remove cliffs. Original idea by DemonX3 and north1605; adapted for the new Space Age cliffs.
Small changes concerning balance, gameplay, or graphics.
This mod adds nylon and some chemical intermediates. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Adds lead ore to the base game as an early game resource. Lead is used in ammunition, pipes, batteries and more.
Mods introducing new content into the game.
Adds elemental carbon items to the game, including graphite, diamonds, graphene, and more.
Mods introducing new content into the game.
Shows chunk and tile grids around the player. Designed for radar placement where its chunk location is important, and for OCD players who want to achieve perfect blueprint alignments. (Locale: English, Deutsch, 正體中文)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds titanium to the base game. Titanium is used in Low Density Structures, Flying Robot Frames and a few other places.
Mods introducing new content into the game.
Ore patches will always stay full. Works for vanilla and modded gameplay, allowing for infinite ores in them as well.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Output production and consumption statistics (The values from the "P" menu) for a given item to a signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modified StrandedBlock from 1.1, meant to be used with other mods. Use chemical plant to extract resources from water. Rush steel for more chemical plants. You still need military to clear nearby island to expand. Incompatible with mods that adds some kind of new ore patches, but you can just add that in the recipe.lua yourself. The mod adds a Map Generation Preset ("Stranded Block"), you MUST use it or the game WILL crash
Scenarios, maps, and puzzles.
This mod adds some intermediates and is intented to be played with my other mods. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.