Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Customizable multi surface real time surveillance suite allowing you to save/load configurations that monitor upto 1,2,4,6, or 8 locations simultaneously.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Fixes trains so that roboport equipment deploys robots when the train is in automatic mode.
Small changes concerning balance, gameplay, or graphics.
Adds resource patches you can directly mine science packs out of.
Mods introducing new content into the game.
This mod adds a combinator with an 'output window' - if number of input signal is below max of output signals, then it just shows the same signals, otherwise it rotates an output, showing only part of input signals at one moment. Can be used to avoid filter limit in filter inserters. For filtration purposes combinator can output signals with value '1' instead of actual input signal values (can be configured in settings, by default combinator preserves input values).
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Show % progress, ETA, 5-sec average rate, and unit count on the current research
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod add new ores, items and machines and underground caves. The new ores use the melting and refining system from Sky Atlas Metallurgy Core.
Large total conversion mods.
Adds starting armour and robots. Armour is limited and solar powered to avoid being overpowered
Mods introducing new content into the game.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fluids (oil, lith water, ground water) in main and bobs mods are no longer infinite.
Mods introducing new content into the game.
Adds a quickbar shortcut for toggling the personal logistics so that the status can be seen without opening the inventory.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod slightly reduces the effort to launch the rocket. Without cheating. Believe me.
Mods introducing new content into the game.
Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.