Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Ore deposits get refreshed when emptied. Oil will be refreshed based on a timer. Both can be disabled. This is based on the 'Unlimited Resources' mod from Barry. Edited by Chaos to add compatibility for deep oil from the Cargo Ship mod.
Mods introducing new content into the game.
A tree planting grenade. Works like a cluster grenade, but plants trees instead of pulverizing them. Early tech.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)
Mods introducing new content into the game.
You will have to pay for territory in this planet! Each terrain lot has a price you have to pay in items. Compatible with other mods that creates teams forces for pvp/pve. Now with terrain dispute.
Mods introducing new content into the game.
Adds the ability to dig the underground, move item and fluids between surfaces and blow away pollution.
Mods introducing new content into the game.
Placeable shallow water. This mod allows the placement of water just like landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Meant to be installed instead of the original mod by SacredAnarchy when playing K2+SE
Small changes concerning balance, gameplay, or graphics.
This mod is a scenario that overhauls multiplayer merging Brave New World and OARC for an awesome single player / multiplayer game. There are many notable additions and stability changes. This mod supports for Krastorio2, Space Block, Sea Block, Alien modules, Freight Forwarding, DangOreus, Ender Linked Chests, Scrap Resources, many remote modifications to these mods to improve gameplay. Much thanks to OARC and Canidae/Omnifarious - authors of the original OARC and Brave New World.
Scenarios, maps, and puzzles.
Mod pack based on Space Exploration and Krastorio 2 with the addition of several additional mods.
Collections of mods with tweaks to make them work together.
2 types of traversable shallow water types will be generated on the shoreline.
Small changes concerning balance, gameplay, or graphics.
Vanilla crash site not spawning anymore in 'freeplay' mode.
Mods introducing new content into the game.
Cut/Paste your ores and oil. Move your resources closer to your base, reshape to allow better blueprints, or condense/expand ore patches to allow more/less mining drills.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Let you shoot firework rockets. Build mortar crate to auto deploy firework!
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds shallow, normal and Deep Water Fill. Has support for other Water Fill mods to adjust itself to them. Note: Only have one other Water Fill Mod enabled along side to this one as it will asume you got only the first it can find enabled, any extra may cause unexpected behaviour. While not necessary i recommend if your interested in using this one to read both Notes in the full Description.
Mods introducing new content into the game.
Allows to adjust length of the day and choose brightness and color of the night, zoom-to-map, night-vision and so on. (This is a purely graphical change which does not affect the game mechanics.) By default it is set to dark night, green nightvision and desaturated zoom-to-map. "Factory moves fast, growth and maintenance required, nature does not let."
Small changes concerning balance, gameplay, or graphics.