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Changes the recipe of Electronic, Advanced, and Processing Circuits to have an output of x2
Small changes concerning balance, gameplay, or graphics.
(If people will use this fully customizable mod etc then I'll continue to develop this mod. I made this mod to try another concept of mod data. Is this mod gives more UPS?) Simpler than X100 assembler
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Recipe extension for the mod Space Exploration to convert coal and vulcanite into the respective other material.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides reverse recipes for compression: - Methane gas (if SE is installed) => - Petroleum gas (aka propane gas) => - Light oil => - Heavy oil. Meant to be not cheaty, it's totally resource inefficient in a basic workflow, but can be greatly useful with mods that provide excess production of one resource. Configurable with startup settings: enable or disable any new recipe.
Small changes concerning balance, gameplay, or graphics.
This very simple mod adds an alternate 'Small Power Pole' recipe which uses 1 steel and 2 copper wire to produce 2 small power poles.
Mods introducing new content into the game.
Changes centrifuge lights to grayscale and applies a green tint. This is used for different colors for different custom recipes.
Small changes concerning balance, gameplay, or graphics.
Allows casting recipes in the advanced furnace
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mod that adds several different tiers of arcospheres, and changes every recipe to require arcospheres and arcosphere management all throughout the game. Recipes are automatically generated, so this should be compatible with most overhaul mods.
Large total conversion mods.
Have you ever seen that recipe in SE where you crash trains and there's no animation for it? Well, there is now - and a whole new facility to do it in.
Mods introducing new content into the game.
Mod to change recipe output of some recipes like science packs, circuits and more
Small changes concerning balance, gameplay, or graphics.
Adds 20 new science packs with complex recipes, to shake up your playthrough a bit!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Made for 501_General_Venator. Changes the Space Rail recipe to use 100 plastic bars instead of the energy catalogue. Also minimizes the recipe to a 1 rail output variant
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Editable Result Counts from various recipes as well as most recipes have the item counts reduced to 1 with some having the items needed reduced (ex: Heat Pipe changed from Copper Plate & Steel Plate to just Copper Plate)
Mods introducing new content into the game.
A new recipe chain for wood chips and wood beam production for mid-game Industrial Revolution
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.