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Break down some items like long space pipes and AAI containers into their original components. Has support for some other mods, too.
Mods introducing new content into the game.
Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics
Mods introducing new content into the game.
Add some beautiful bridge-rails (wood, iron, stone-brick) that can be placed on water, and change default Big-electric-pole and rail-signals to be placeable on water.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
Mods introducing new content into the game.
Adds Balancer Parts, that can be put together, to balance all adjusting lanes.
Mods introducing new content into the game.
Adds a new biter faction: Toxic biters, spitters and worms! They spread a deadly poison cloud and may infect buildings, taking control of turrets and other things.
Mods introducing new content into the game.
Adds ground based construction robots. A repackage of roy192's fork of the original mod by Klonan. WARNING: Please note that 2.0 support is experimental, use at your own risk!
Mods introducing new content into the game.
Adds concentrated solar energy based around heliostat mirrors, which can point at solar power towers to generate heat for heliothermal energy production, or solar lens towers to generate giant lasers.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds different classes and tiers of tanks in-par with power armors, having vehicle equipment grid. Aims to fill the gaps the vanilla game should have. Not overhaul nor OP. Vanilla oriented and balanced. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro, Español)
Mods introducing new content into the game.
Build long ranged lights that track enemies from a distance! Searchlights are non-damaging, electric-powered turrets requiring Optics technology.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. fixed bad code and angelssmelting. added Bio Industries stuff. please report bugs or ideas. Language en, ru, de, fi.
Mods introducing new content into the game.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Adds more powerful combat capability to keep up with numerous and/or powerful enemies and huge biter bases.
Mods introducing new content into the game.
Adds GUI to display evolution factor and monitor alien spawn rates. Adds progressively higher tiers of aliens (configurable) at very-late game, bringing some real challenge! (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Mods introducing new content into the game.
Display LTN's Provider and Requester contents for specific Network ID's as combinator output.
Mods introducing new content into the game.
Valves have been removed due to the current engine limitations. *Check out “Configurable Valves” by Stringweasel for a very clever and convenient valve mod* --Adds I, L, T, and Cross underground pipe extensions. --Adds pipes to ground with I, L, T, and Cross shaped underground outputs that are able to be rotated independent of the above ground port. --Adds an Underground pump. CHECK HOTKEYS FOR MOD.
Mods introducing new content into the game.