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An abandoned artificial planet created long ago to harness the power of quality. Use your gathered knowledge throughout your journey to unlock all of planet OMNI potential. But be aware, the locals do not like visitors!
Mods introducing new content into the game.
Enables hidden cheat items Infinity Chest, Infinity Pipe, Electric Interface, Heat Interface and Player Port. Fork of Optera's Creative Items for Factorio 2.0.
Mods introducing new content into the game.
This mod adds recipes to the foundry that use molten metals to cast various types of ammunition, bio-explosives to the biochamber and some types to the EM-plant. It also adds few tungsten ammo with a bonus range. Optionally, there are five types of armour plating in three tiers.
Mods introducing new content into the game.
Projectile weapons shoot at half speed but with double or more damage per shot. Adds several new projectile weapons and entities. This mod is designed for increased difficulty enemies (deathworld), and might be overpowered for default
Mods introducing new content into the game.
Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
An attempt to revive an old mod from 1.1. https://mods.factorio.com/mod/WaterTurret Original credit goes to Pi-C This mod provides an early game Water thrower that does minimal damage but slows down the enemies (use steam for extra damage!) and an advanced turret for extinguishing fires (use "Hardened pipes" to give it extra resistances!).
Mods introducing new content into the game.
Personal construction nanobots with quality support - Enhanced Performance Edition Personal nanobots for construction, repair, and turret ammo delivery - no roboports needed! Features quality support, combat automation, statistics GUI, and megabase optimization. Fully compatible with Factorio 2.0 and Space Age.
Mods introducing new content into the game.
Original Hive Mind mod created by Klonan, Re-made by Mitchplay. Take control of the Biters, defend your home planet from the foreign invaders, The Engineers! Build Spawners and influence a pollution based economy, and lead yourself to Victory! Thank you again Klonan for allowing me to remake this mod!
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds three assembling machines that are larger, can make fluid items, and are a host selectable speed
Mods introducing new content into the game.
Adds Woodoria, a planet composed entirely of wood. Woodoria is a mystical planet entirely composed of wood, from its surface to its core, made up of diverse wood types. The landscape is blanketed with dense forests of towering, verdant trees, as if the entire world pulses with the life force of wood. The wood here is not only robust but also endowed with unique magical properties, enabling self-repair and regeneration.
Mods introducing new content into the game.
Adds minimalist 1x1 loaders and stacking beltboxes for 5x belt compression for ores, plates and some intermediate products. Fork changes: A few stacking recipes moved from tech Stacking 2 to Stacking 1. That includes: copper cable, green circuit, gear wheel and iron stick. Battery stacking recipe moved from Stacking 3 to Stacking 2.
Mods introducing new content into the game.
Resource harvesting Ore trucks, Tiberium harvesters and refineries from Red Alert and Tiberium Dawn.
Mods introducing new content into the game.
Mods introducing new content into the game.
Character entity will not be moved by conveyor belts. - No equipment required - Technology for the equipment is hidden - Recipe to craft the equipment is hidden
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Factorio tweaks and additions for less frustrating combat. Featuring 5 new weapons and 8 equipment items for dealing with high-evolution biters!
Mods introducing new content into the game.
Mods introducing new content into the game.
Edited version of 'Swarmageddon - Enhanced Biter Swarms' mod. A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.
Mods introducing new content into the game.