Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes vehicles unminable or teleports players to spawn after mining/rotating a vehicle. Teleported players can't move until they are killed
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Rescale Modualar and Power armor grid size to neatly fit 2x2 equipment.
Mods introducing new content into the game.
Adds a new type of Constant Combinators to the game. They come with a custom GUI to ease the control of LTN signals.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a recipe for basic electric engine that is added to the cost of inserters, assemblers and more.
Rebalances fuel stack sizes to have progressive total MJ (I'm looking at you, coke pellets!)
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Patches all map presets (except default). The following settings are modified: - Disable cliffs - Disable enemies - Enable research queue
Small changes concerning balance, gameplay, or graphics.
A compatibility patch to make the flare stack and gas vent from GotLag's Flare Stack mod work with Pithlit's Methane Processing.
Mods introducing new content into the game.
allows user to configure the multiplication factor of the fuel and rocket part stack size, categorised by their default stack size. external mods will be supported.
Small changes concerning balance, gameplay, or graphics.
Dense Integrated Storage Kludge: A removable data storage device for circuit networks holding 512 circuit frames.
Automatically append coordinates to map markers/chart tags. Available in octant and cartesian systems.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds exchangeable battery packs that can be used to power your modular equipment
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Various terrain generators to demonstrate the noise expression system
Mods introducing new content into the game.
Adds a command that exports recipe, item & fluid, assembler, miner and resource data in a JSON format