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Your buildings and other structures now have some damage resistance, productivity, speed and efficiency when built over stone and concrete tiles! Can also be used to reinforce vehicles, robots and players as well as adjusting the additional foundation stats to your liking. Easily configurable/mod compatible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod allows you to collect and view information related to your game. This mod is based on the informatron mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mod pack for better UPS, FPS etc. Download this modpack via the game.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Continuously removes biter creep decoratives that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.
Small changes concerning balance, gameplay, or graphics.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
Logistic robots are available from the start. Adds a new tier of "steam-powered" robots for the early game, and several new tiers for later.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod does one simple thing: it reloads researched recipes when new mods get added or updated. Unfortunately, Factorio doesn't do this by default. Some mods forget doing this and you get missing recipes, other ones add the same script, but duplication leads to performance degradation. So this mods intended to be a dependency for single recalculation of researched technologies results. It works automatically, but you can also call it manually with /recipes-reload command.
Small changes concerning balance, gameplay, or graphics.
Freeze food during transportation. This mod adds a whole cold chain logistics that can freeze items in it, includes a fridge, a train wagon, space cargo bay, and a warehouse. Slow down the spoil time in it. Adjustable in settings, default to 20 times. Mom don't need to worry about my agricultural science pack anymore! Just put them into refrigerator! working in progress, feel free to make any pr
Mods introducing new content into the game.
Adds a planner that can make distribution request. For a given recipe, each ingredient can be requested in a different request box. This can be useful if you are using a mod with many ingredients required by the recipe. The Distribution Request Planner can be found in Shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.