Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes diplomacy as someone damages another force (ignores walls, gates, players, units, trees and simple entities)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that shows a moveable gauge of your inventory capacity on the screen.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is my personal framework for AI experiments in Factorio. It's currently able to do basic pathfinding.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to ride/follow the energy beam so you can enjoy the carnage with popcorn.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placing buildings puts modules into them if they are requested. So simple it feels vanilla! Requested by infantryman4life on discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add technology research to help testing production and consumption of science packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows players to export their research from one game and import it into a new game, enabling them to start fresh while retaining their researched tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gets Advanced Fluid Handling in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Eases Roboport placement by making ghost Roboport range visible in Alt-Mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Attach a 'sticker' label to a vehicle. Through integration, labels can be added to locomotives or cargo-wagons randomly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Transmutes signals into other signals, effectively a signal upgrade planner.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.