Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Good for youtubers and organization. Just change the file yourimage1000x1000.png to your picture up to 1000px x 1000px.
Small changes concerning balance, gameplay, or graphics.
This sets raw wood stack to 1k from vanilla's 100 to allow easier clearing of forests using bots.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
When using the nightvision equipment, the color tone will stay the same as at sunset instead of changing into the hard on the eye desaturated one.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes recipe products always visible on tooltip, even if there is only one product in the recipe.
Small changes concerning balance, gameplay, or graphics.
Reduces the size of the borders around menus and the toolbar, giving you more screen space. Also centers those darn arrows on the quickbar!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows productivity modules in Space Exploration machines!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds Seymore from Little Shop of Horrors as a sound for the Programmable Speaker. Warning: Noob Modder, code poorly understood and stolen from other mods. Do not enable Polyphony on your speakers unless you want a migraine.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
All technologies are shared, all researched technologies will be given to other forces. This mod is designed for PvP, TvT and some PvE scenario.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes stone and iron ore in recipes to alternatives. Keeps raw ratios as intact as possible.
Small changes concerning balance, gameplay, or graphics.
Cleans up visuals for circuited sushi belts by removing the heavy belt frames.
Small changes concerning balance, gameplay, or graphics.
Set the clock display settings of Bob's Clock mod to 'Time Played' as the default option.
Small changes concerning balance, gameplay, or graphics.
Custom settings aimed at balancing the game according to the player's preferences. This mod is for personal use, however, feel free to make use of it!
Small changes concerning balance, gameplay, or graphics.
Enter the matrix with your own personal pod. Default key N. 0.0.2: Inserter-type allowed
Small changes concerning balance, gameplay, or graphics.
Не позволяет создавать призраки объектов используя чертежи. Копирование и вставка всё ещё работают. Создание призраков через Shift так же работает. Does not allow to create ghosts of objects using blueprints. Copy and paste is still working. Creating ghosts via Shift also works.
Small changes concerning balance, gameplay, or graphics.