Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Directs your artillery to bombard a selected area without having to target individual shots
Mods introducing new content into the game.
An expensive small 1x1 chest that can hold a near infinite amount of items (65530 slots=3.3mil iron ores=6.5 mil iron plates=13mil steel plates). Good for being used as a buffer for ores. If you want a big 6x6 version (~1800 slot storage), look up the warehouse mod
Mods introducing new content into the game.
Adds two humvee's one with machine gun turret the other has a rocket launcher and a machine gun, it's an upgraded variant and requires the previous one to craft. 2.0 K2 Coming soon!, IR3 is no more!
Mods introducing new content into the game.
Adds a marker to the map when a player dies so you can find the body.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod adds infinite research to increase the worker robot capacity bonus. Fork of a mod by the same name by Emmote (https://mods.factorio.com/mod/InfiniteWorkerRobotCapacity_Research).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mod Mash Splinter for Defense, Adds new land mines. All land mines can be remotely detonated
Mods introducing new content into the game.
Mod Mash Splinter for Loot, You managed to survive in your escape ship, however it appears the primary ship has faired less well leaving cargo pods and research sections of the ship strewn accross Nauvis.
Scenarios, maps, and puzzles.
Shows the player what's being requested by requester points in their logistic network, that aren't able to be fulfilled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduce information overload of using Yuoki's Mod's by unlocking the Yuoki Industries and Engines Addon (Optional) through a tech tree. Changes by MnHebi to further integrate Yuoki's with vanilla to make advances feel natural. Also increased tech difficulty. Original mod by Peppe.
Large total conversion mods.
Mods introducing new content into the game.
Adds various small data tweaks for adjusting base values of items. Tweaks are adjustable via Mod Settings and most start off at factorio defaults.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.