Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Copying settings from an Assembling Machine to a Constant Combinator or LTN Combinator will paste signals describing the recipe
Mods introducing new content into the game.
Add-on for IR3. Launch mining probes, plunder asteroids and comets, beam ores and ice back to your base.
Mods introducing new content into the game.
A simple GUI that tracks rocket or specific payload launches against a goal
Small changes concerning balance, gameplay, or graphics.
Adds controls and behavior to make manual-automatic train mode switching easier
Mods introducing new content into the game.
This mod replaces the engineer character with our beloved ogre. Now supports 2nd tier of armor!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Early logistics mod by Jorn86
Makes cheat_mode more like Minecraft Creative Mode, to make testing builds easier.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduce information overload of using Yuoki's Mod's by unlocking the Yuoki Industries and Engines Addon (Optional) through a tech tree. Changes by MnHebi to further integrate Yuoki's with vanilla to make advances feel natural. Also increased tech difficulty. Original mod by Peppe.
Large total conversion mods.
The Nauvis has permanent winter, snow theme; the mod changes graphics to winter theme, compatible with all mods
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Electric trains designed to operate in space too. For Space Exploration mod.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A better GUI for managing the research queue. **This is a fork of the mod 'Improved Research Queue'. Use the fork 'Improved Research Queue with interface' only when another mod suggests it! Otherwise use the original!**
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new Advanced furnaces from the old ones! from the first 3 its just normal furnaces from the game that are modified to be electric and do less pollution. After mk3 there is no pollution and furnaces go extremly fast.
Mods introducing new content into the game.
Makes maximum lengths of underground pipes and belts configurable.
Mods introducing new content into the game.
Atomic Overhaul is a mod for Factorio adding new nuclear fuels, recipes and technologies to the game. Developed by Xman1109 and fainda.
Mods introducing new content into the game.
Reskins the Krastorio 2 loaders to match Factorio underground belts. Supports Krastorio 2 with Space Exploration.
Small changes concerning balance, gameplay, or graphics.