Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.
Mods introducing new content into the game.
Uses solar energy to heat air, which rises and turns a turbine See mod page for more details.
Mods introducing new content into the game.
Mod find trains and will write the amount of trains with possible substitution to a file specified in the mod settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds researches to upgrade the mining and crafting speed of your character
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
For server hosts only - this is an automatic permissions soft-mod (scenario) that restricts new users from doing anything. Will eventually support more tools for permission granularity, and possibly roll-back anti-griefing in the future. Compatible with hotpatch-multimod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An extension to seablock: Change the way science is beiing made.
Large total conversion mods.
Adds a van that looks like the Volkswagen Transporter. Choose between different styles like Ice Cream van, Electric van or Cargo van.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives you the items and research so that you can SKIP the SPAGHETTI PHASE of the game and start building your base with some roboports and a logistics network immediately. So you don't have to look at ugly spaghetti for the first few hours of your game. It also gives you a power armor with some equipment and weapons. And a car.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Electricity, a basic modular armor and a few construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bio Industries without any extras. Adds only wood production, cokery and optionally bio fuel (oil products from wood and stone). No vanilla recipe changes, no stack size changes, no extra buildings aside from cokery, nursery, farm and optionally bio reactor
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
You can get more petroleum gas. You can set how many more petroleum gas you get from refinerys and chemical plants. Default +10%. You can set to get less Petroleum Gas too.
Mods introducing new content into the game.