Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
異星工廠模組正體中文(繁體中文)翻譯資料庫 This is the Traditional Chinese locale library, other languages do not need to install and use this MOD!
Translations for other mods.
Quantum connection between belts; UPS-free, multiplayer, multiple forces and surfaces compatible
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds higher teir energy storage and satelites which use that storage. Allows Nuclear Energy to be a viable sole-source production method for energy.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assist train organizations and dispatches. Adds a GUI listing idling and stalled trains (or other customizable filters). Displays train status, for easy and quick schedule inspection and assignment. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork from Mobius1 to make it work correctly with bob's Power without unnecessary reliance on bob's electronics. Also improved some graphics. Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Automatically place a pipe when two undergrounds are placed at a corner or one space apart.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Applies the mining productivity bonus to Angel's Refining's crystallizers. Designed for use with the Sea Block mod pack, but does not require it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Renames the Kovarex process to the Hatsune process in honor of Hatsune Miku, creator of Factorio.
Small changes concerning balance, gameplay, or graphics.
Adds adhesive tape, which can be used to glue atomic bomb and artillery shell together!
Mods introducing new content into the game.
Accelerate progressively when starting to run: useful when your max speed is high due to exoskeletons and concrete, and you want to precisely position your character.
Mods introducing new content into the game.
Build your factory as a Spidertron from the start! Instead of unlocking better weapons and armor, unlock upgrades to yourself.
Mods introducing new content into the game.
A function library and modular high-level modding framework with a focus on runtime scripting.
Just another greenhouse mod. It makes wood from seeds and water. Seeds randomly drop from trees.
Mods introducing new content into the game.