Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
BETA A realism mod that adds some logical restrictions to "artificial" tiles (stone paths, concrete, etc) on what they can be placed under/on (trees, resources, cliffs, worms, etc). Configurable. Includes 100% removal of decoratives functionality ("Clean Concrete").
Small changes concerning balance, gameplay, or graphics.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Several minor military balancing changes. (turrets, tanks, shotgun, landmines, research, damage, cost, ...)
Small changes concerning balance, gameplay, or graphics.
Enables K2 compatibility for the train/wagon grid.
Small changes concerning balance, gameplay, or graphics.
Freezes belt animations for people who get migraines or suffer sensory overload, like in autism. Currently stops animating belts for splitters, transport belts, and underground belts. Based on Avongard's original (and purple_cpu_chip's 1.1 updated) belt animation freeze mod.
Small changes concerning balance, gameplay, or graphics.
This Mod adds a infinity research for inserter capacity bonus.
Small changes concerning balance, gameplay, or graphics.
This mod tries to reduce the likelihood of the game's UI burning into your screen. It introduces settings for hiding various UI elements during gameplay.
Small changes concerning balance, gameplay, or graphics.
Reduces breaking force and acceleration of all locomotives, even if modded
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Extension to VortiK's Cannon Turret mod, allowing the cannon shell magazines to be used in a Spidertron variant
Small changes concerning balance, gameplay, or graphics.
Changes the Alien Artifact stack limit to 200 to prevent the annoying notification when playing Space Exploration
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Bio labs/Greenhouses/Condensers (optional) get 6/4 module slots (configurable). Space Exploration gets new delivery cannon recipes
Small changes concerning balance, gameplay, or graphics.
Apply some bug and compatibility fixes to original spaceblock mod (see changelog and description on modportal)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.