Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds Portable Engine armor equipment that burns fuels to produce power.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Paste settings on all entities in a selected area. Only copy-pastes to entities with the exact same name as the source entity. Compatible with mods which change copy paste behavior. See description or in game controls for, well, controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Marks entities that spawn on resouces for deconstruction.
Mods introducing new content into the game.
Replaces wood in bobs logistics with iron plates. Requires Bob's logistics and library mod.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Mods introducing new content into the game.
Area power poles, replacements for a huge number of small power poles used to span an area. Spans over 32x32 and 64x64. The cost are only slightly higher than if you build the grid one by one.
Mods introducing new content into the game.
Adds a new recipe to the centrifuge when you unlock nuclear power, that allows you to reduce 4 stone into 1 stone with a 40% chance of generating an iron ore, and a 25% chance of generating a copper ore.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The maze itself is destined to be automated. Original mod by H8UL. Fixed for 1.1 by kajacx.
Large total conversion mods.
Re-themes artillery as Holiday Gift Delivery, and it's packed with holiday cheer to share with all your biter friends
Small changes concerning balance, gameplay, or graphics.
This mod adds a tiny mining drill. It is the standard mining drill but only one tile big and may be super OP.
Mods introducing new content into the game.
Some adjustments to Spidertron on top of Krastorio 2's changes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds 40-49 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Small changes concerning balance, gameplay, or graphics.
Autosaves the game (using a configurable prefix) on every hour of game-time
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 20-29 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Small changes concerning balance, gameplay, or graphics.