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DogsMultiMod adds: Bigger chests, better assemblingmachines, longer underground belts and some cool palisades. more stuff comming soon.
Small changes concerning balance, gameplay, or graphics.
Keybinds to teleport a certain direction, much like the Mage Blink spell in WOW.
Mods introducing new content into the game.
Spam resources everywhere. But as it is with spam: it adds little of real value and you get the joy of having to split ores. Actually spams only newly generated chunks and it wont spam over other already existing ore patches and every few chunks one will be skipped, to prevent four bigass resaurce patches all over the map. The idea came from bobs where you have to split ores and I wanted to have to split ores in vanilla...
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more dynamics to a multiplayer cooperative playthrough. New mechanics force players to each maintain their own bases and trade goods back and forth.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
early logistic-chest-requester ---------------- zeitige Logistik-Requester-Kiste
Mods introducing new content into the game.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss.
Mods introducing new content into the game.
This mod allows headless server owners to keep their bases protected and producing items whilst there are no players online by pausing biter AI.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod reduces the price of gear wheels to half of normal.
Small changes concerning balance, gameplay, or graphics.
Plays any sound and use custom sounds in events and in chat. It's like an auto-soundboard with a soundboard. + example of auto-generated mod which adds sounds: https://www.reddit.com/r/ZwerOxotnik/comments/i0ubnz/auto_mod_generator_generates_lua_files_and/
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changing the size of chests (Wood, Iron, Steel, Logistics Storage). Providing more storage space, but increased the recipe cost.
Mods introducing new content into the game.
This mod adds a burner assembling machine equivalent to an assembling machine 1 but more restricted.
Mods introducing new content into the game.
Adds switchable commands etc for teams (forces) You can use https://mods.factorio.com/mod/BTeams or https://mods.factorio.com/mod/EasyAPI instead
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logistics robots are available in 4 configuration levels with a capacity of 10/75/250/750 items at increased speed. You need more time to recharge your batteries. ------------------ Diese Roboter gibt es in 4 Ausbaustufen mit einer Kapazität von 10/75/250/750 items bei gesteigerter Geschwindigkeit. Sie benötigen mehr Zeit zum aufladen der Energie.
Mods introducing new content into the game.
Take a series of screenshots steadily zooming out from a location
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fixes trains so that roboport equipment can deploy robots also when the train is in automatic mode.
Small changes concerning balance, gameplay, or graphics.