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Tweaks to Vulcanus. Demolishers are more numerous, the map is smaller, molten lava and metals have restrictions on how they can be piped, Acid neutralisation produces cooler steam, coal liquefaction is nerfed, and mining tungsten requires lubricant. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Adds all the cars/tanks I've done so far.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Original mod by Yehn. A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The ultimate Testbench to test your Intersections! The perfect tool to optimize your intersections and check for deadlock errors. You can compare the results with the ones on the Forum. https://forums.factorio.com/viewtopic.php?f=194&t=100614
Scenarios, maps, and puzzles.
A collection of personal tweaks and patches for Krastorio 2: Spaced Out and other mods.
Small changes concerning balance, gameplay, or graphics.
Makes Fulgoran lightning storms random in length, more damaging, and able to hit locomotives.
Small changes concerning balance, gameplay, or graphics.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Highly configurable space platform foundation tiles. By default it makes them 4x cheaper, craft 4x faster, and 4x as many fit on a rocket. I made this as a rebellion against the vanilla recipe cost.
Small changes concerning balance, gameplay, or graphics.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Forked from Atomic Artillery by Doombox
Mods introducing new content into the game.
Increases space & belt underground distances. 32 for pipes, 16 for belts
Small changes concerning balance, gameplay, or graphics.
Vicrox is a Fulgora & Nauvis replacement to be used as part of the Solar System++ and Journey projects. It uniquely blends mechanics from both planet production mechanisms together on tight Fulgoran style islands.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod unearths the hidden 1x1 loaders from Factorio's vanilla game — featuring a non-smart steering design (fixed direction) with optimized costs and research times, making compact logistics solutions easier to implement!
Mods introducing new content into the game.
Change and allow to customize nuclear fuel stack, default is now 10.
Small changes concerning balance, gameplay, or graphics.
異星工廠模組繁體中文(正體中文)翻譯資料庫 This is the Traditional Chinese locale library, other languages do not need to install and use this MOD!
Translations for other mods.
🍎🍊🍇 add new delightful fruits, new fruit processing machines, vegetables, animal products, baking, wine making, restaurants, agricultural expansions, trade systems, decorative items, energy sources, technology branches, creatures, and events.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Globally tweak the speed of all transport belts, including those from other mods, using a simple multiplier.
Small changes concerning balance, gameplay, or graphics.