Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod that reduces the cost of miniloaders to that of deadlock loaders, allowing you to start building your train network before red circuits.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can do all fluids in a Assembling Machine. Works with any modded fluids.
Mods introducing new content into the game.
At starting, we can get some items from Player's Shipwreck. And, we skip first steps as few minutes.
Mods introducing new content into the game.
You can get more petroleum gas. You can set how many more petroleum gas you get from refinerys and chemical plants. Default +10%. You can set to get less Petroleum Gas too.
Mods introducing new content into the game.
Dont build furnaces, just use the materials you mining. Just Vanilla game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes all solid resource deposits yield 100%. Inspired by Philuminati and xxnoobmanxx. Desync-free for version 0.17 and minerals don't have yields above 100%. Runs on game load and exploring chunks. There is now also an 0.18 version as well that you can migrate forward. Permanently changes the amount of ore in every mineral tile to only 1, beware!
Mods introducing new content into the game.
Change your ores for another with a small loss. Vanilla Copper to Iron, 5Dimm Ores, Angelsrefining, and Bobs Ores Support. Edited and improved by MrWill
Mods introducing new content into the game.
After death, player respawns with armor, copied from Ingos Advanced Start armor.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod that zeros the collision box and removes the collision mask from item entities. Not intended for normal gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
When your enemies attack your base, your destroyed machines drop the material to re-build.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
It's so quick that looks like a teleportation. Be careful with other trains in tracks, it colides and explodes. It's not real teleport.
Mods introducing new content into the game.