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Mods introducing new content into the game.
Adds processing of Plutonium, which is created from nuclear fission of Uranium. It can be used to extract even more energy or incinerate enemies with new ammunition.
Mods introducing new content into the game.
Adds a high-speed and extra fast train & large wagons to Factorio for travel purposes and fast high quantity transport.
Mods introducing new content into the game.
Placeable water. This mod allows the placement of water just like landfill.
Mods introducing new content into the game.
Adds electric versions of the stone and steel furnaces, and two upgrades of the electric furnace, and an electric boiler.
Mods introducing new content into the game.
2x2 lamps which cast a wide, soft glow. An electric lamp, fully signal compatible; a copper lamp which burns solid fuel; and a floor lamp panel which can be walked over.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reverse Factory machine will recycle (uncraft) nearly any item placed inside. Supports the recycling of most, if not all, modded items.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds mechanics to make vehicles behave as planes. [Takeoff/Landing, Runway Requirement]
Mods introducing new content into the game.
Mods introducing new content into the game.
Your attention is presented to the futuristic VTOL aircraft that are well suited to the style of the game. The mod includes aircraft: transport, light combat, heavy combat.
Mods introducing new content into the game.
The Ruins Mod adds randomly spawns ruins in the world. These ruins are destroyed fragments of bases, forts, small oases, and more. Explore them for loot, adventure, or entertainment, but beware, some still have running defenses from the last player that landed on the planet, with more successful colonies having better defenses.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mirrors/Flips a blueprint in hand. WARNING: if you are using factorio 1.0 or factorio >= 0.18.37 then you must use the workaround below: - Grab the blueprint from the new blueprint interface - Drop it in the inventory to make a copy. (there is a row of buttons across the top one of has the letter C on it that is the copy button fot the print that is highlighted) - Grab that copy - The flip buttons work on this copy. This issue is not fixable for now, due to Factorio API limitation.
Mods introducing new content into the game.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mods introducing new content into the game.
Provides useful buildings and items, like the Bio Farm for growing trees. Solar Farm and Large Accumulator to make your electric setup easier. Bio Fuel section to produce organic plastic and batteries. Lots of New Wood Products, like the big electric pole, wooden pipes, dart turret. Plant trees using seedlings. Change terrain from deserts to grasslands using Fertilizer - helps trees grow better. And a lot more… Please visit the homepage on the forums for more information and feedback.
Mods introducing new content into the game.
This mod allows trains with low fuel to automatically enter the fuel stop to replenish fuel.
Mods introducing new content into the game.
This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts.
Mods introducing new content into the game.