Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Gives K2 belts more equal strides, also has a setting to adjust the lengths yourself.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
(This is a fork of the https://mods.factorio.com/mod/shrek mod by jerzygorski, that deletes armor from the character model of the mentioned mod. All credits to him!) This mod replaces the engineer character with our beloved ogre.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Each player can change rank of another player but each action costs a rank. This system effective when more than 4-6 players. Fully customizable. This mod isn't compatible with some scenarios due to new permissions for players.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
I tried really hard to make this file merge se's increased inserter cost with k2's old non-progressive setup for inserters.
Small changes concerning balance, gameplay, or graphics.
This mod allows the player to travel through pipes. Only above-ground pipes connected to one other pipe are valid entry and exit points.
Small changes concerning balance, gameplay, or graphics.
Spawners may drop Kervran stones, a rare item that can be used for resource generation.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables all vanilla menu simulations. Can be added as (optional) dependency to other mods to offer a way to disable the default simulations.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
An early game roboport added to help build my own train grids
Small changes concerning balance, gameplay, or graphics.
This mod add some settings like change landfill and waterfill cost, remove landfill recipes from mods, remove some items, etc
Small changes concerning balance, gameplay, or graphics.
Prevents 90% ish heat/power loss during transfer.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.