Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Early game blueprints now have a use! No more meticulous placement, pipetting, or rotating! Just hover over a ghost and it will be placed. Toggle on/off with SHIFT Y.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new group for barreling and unbarreling recipes. In theory should work with any other mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Labs playing the Dunka tune now. Or caramelldansen. However you prefer.
Small changes concerning balance, gameplay, or graphics.
Adds infinite technologies for various paths of the tech tree. ¬ Worker robot cargo capacity. ¬ Worker robot battery size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of Santa's Nixie Tubes. Adds options to make it more UPS friendly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Customize circuit network component recipes and tech for Bob's Electronics mod. For early circuitry or even hardcore endgame combinators.
Mods introducing new content into the game.
Spidertron Extended, with Space Exploration compatibility.
Mods introducing new content into the game.
A very expensive 1x1 fluid storage tank that can hold an unlimited amount of fluid. ***VERY IMPORTANT*** You MUST put a pump to output fluid, otherwise no fluid will come out. The tank costs as much as 100 regular fluid storage tanks (2000 iron plates and 500 steel plates) OR you can make it directly using 100 fluid tanks. Either way, it takes a LONG time to craft.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a mining planner that allows you to mark ores to be mined directly as their stacked version. With Compressed Fluids installed, resources can also be marked to be extracted as their high-pressure version.
Mods introducing new content into the game.
A very crude artillery ship added to a fork of the Cargo Ship mod.
Mods introducing new content into the game.
Adds a small line to all settings descriptions indicating what the limits and defaults are for that setting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Read a blueprint and generate a set of combinators containing the item signals and counts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A mod for Factorio that lets you skip researching. Just start a research and it finishes automatically.
Mods introducing new content into the game.