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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows train to skip station/s when their waiting conditions have been already met.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Execute Lua code via the compiler and by a mouse click in the game. Use /editor to find and get the compiler, admins can share access to an executable code to players. Possible use cases: [public] utility code, special triggers by player click. Designed to be simple, safe and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically set "Request from buffer chests" option on built requester chests, or (un)set for selected chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows whether it's currently day or night with a simple on-screen indicator
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Consume your excess power to make simpler production lines! Also included: INSERTERS!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Browse and import blueprints from factorioprints.com directly in-game. Companion script fetches data from the site, mod provides GUI for browsing, searching, and importing blueprints into your game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displays signals as progressbar for current and desired quantities. Can be used to check throughput at specific locations in the factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pick a product – find the bottleneck. Works for research, rockets, anything. Across your whole base.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ingame technology browser including... - backwards search: report any place where it is referenced - initiate research from information panels - initiate crafting from information panels - "pipette": selection from information panels - filter information panel by research status - reminder panel with autoresearch and autocrafting [de, en, ja, zn-CH]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sells items via neutral force as AI to other forces (doesn't support auto prices) (set prices in neutral force to use it) [Free market] You can use https://mods.factorio.com/mod/trading_system instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a selection tool with configurable options for automatically setting logistic requester chests based on the crafter they insert into, and/or circuit settings for inserters pulling from crafters. Great for configuring bot malls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extended unit control; Modified version of 'Unit Control' v0.3.11 by Klonan
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
It can be hard to distinguish every non-3rd module from their neighbour.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.