Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
When you stand still, the flashlight automatically rotates to illuminate any entity you select on the map with your cursor.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 3 new tiers of Radars. Each tier with 3 different types of radars: standart, exploring and observing.
Mods introducing new content into the game.
Renames the Kovarex process to the Hatsune process in honor of Hatsune Miku, creator of Factorio.
Small changes concerning balance, gameplay, or graphics.
Allows you to void any item or fluid, at the cost of a lot of power and pollution.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fork of original version of Mechanicus by markmen494 compatible with Factorio 2.0. For the glory of the machine god. A character skin that brings the glory of the Omnissiah to an unexploited world
Small changes concerning balance, gameplay, or graphics.
Ithurice is a Fulgora & Aquilo replacement to be used as part of the Solar System++ project. It uniquely blends mechanics from both planet production mechanisms (Scrap and Cryogenics) together on Aquilo ocean type world.
Mods introducing new content into the game.
Akularis is a primitive mountain planet that you start on that offers no reward; technology or unique resource. Mine rocks to unveil ore viens; as none are accessible from the surface.
Mods introducing new content into the game.
Warehousing from Krastorio Legacy. Add a 2x2- and 6x6-chest with adjustable slots (Default are 200 and 2000). Also have logistic versions of these chests.
Mods introducing new content into the game.
A light bot start with basic modular armour, a pair of roboports, a few bots, and equipment to power them. (Compatible with Factorio 2.0)
Small changes concerning balance, gameplay, or graphics.
Add multiple sounds for artillery depending on distance (based on vanilla). Clone and updated to Factorio 2.0... give credit to yohannc original modder
Mods introducing new content into the game.
Zzhora is a Gleba & Vulcanus replacement to be used as part of the Solar System++ and Journey projects. It uniquely blends mechanics from both planet production mechanisms together using agriculture to produce the planet's calcite and carbon.
Mods introducing new content into the game.
異星工廠模組繁體中文(正體中文)翻譯資料庫 This is the Traditional Chinese locale library, other languages do not need to install and use this MOD!
Translations for other mods.
Tweaks to Vulcanus. Demolishers are more numerous, the map is smaller, molten lava and metals have restrictions on how they can be piped, Acid neutralisation produces cooler steam, coal liquefaction is nerfed, and mining tungsten requires lubricant. For full details, see the mod portal page. Other dependencies are intended to be included, but all are listed as optional for maximum customizability. To get the full experience, enable this mod via the Space Age: Hard Mode modpack.
Small changes concerning balance, gameplay, or graphics.
4 Quality Tier 1 modules now give you a full +100% Quality chance. But also +900% Crafting Cost.
Large total conversion mods.
Mickora is a primitive shadow planet that you start on that offers no reward; technology, or unique resource. No solar power, more bitteres, resources similar to railworld.
Mods introducing new content into the game.
A portable radar that can be placed in equipment grids. Designed for driving the tank remotely in Space Age.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
A wall that's impervious to explosions, and much stronger than stone walls, but at a higher price.
Mods introducing new content into the game.