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Just another greenhouse mod. It makes wood from seeds and water. Seeds randomly drop from trees.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
○🌐Adds planet Carna to Space Age, a cold and snowy planet with dormant mechanoids scattered all across the surface.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
4 Quality Tier 1 modules now give you a full +100% Quality chance. But also +900% Crafting Cost.
Large total conversion mods.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provide smart auto-snap feature of loaders to belt items and compatibility to loaders mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quadromire is a primitive marsh planet (Gleba world-gen) that has Nauvis resources.
Mods introducing new content into the game.
Adds stacking- and lane-filtering- capable variants of AAI Loaders
Mods introducing new content into the game.
Add 4 new walls including gates that will withstand even the strongest enemies.
Mods introducing new content into the game.
Add tier 2 laser turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
2x2 lamps that cast a wide, soft glow: an electric lamp that is signal compatible, a copper lamp that burns solid fuel, and a floor lamp panel that can be walked over.
Mods introducing new content into the game.
This mod gives you a reason to have high quality seeds. Adds a custom Greenhouse cultivator for every plant (Wood, Yumako, and Jellystem + will affect other modded plants!) Plants that release spores will release twice as many spores, via a new spores fluid. Spores can be released back into the atmosphere at a controlled location by destroying their containing entity, or using a Spore Vent. Finally, there is now also the end-game treat of plants in space!
Mods introducing new content into the game.
Makes the tool icons colourful, in both the shortcut bar and in the cursor
Small changes concerning balance, gameplay, or graphics.
A wall that's impervious to explosions, and much stronger than stone walls, but at a higher price.
Mods introducing new content into the game.