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16 new High Contrast Modular Lamps with an icon indicator. You can put the color you want like small lamp. Wire conection extended to 64.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Supernet2 Has modified this to support factorio 1.x versions, original text here --> 'This is a quick and dirty 0.17 port, I take no credit for the mod. Store your items in backpacks to carry more junk. Lets be real, if you can carry a train in your pocket, you can carry 20 backpacks.'
Mods introducing new content into the game.
Supernet2 has modified this to support factorio 1.x Builds. Original Description is as follows from original creator eradicator, 'wondered why you can't use those fancy fusion reactors from your armor to power your factory? Well, now you can! Everybody can do solar farms, but can YOU afford fusion farms?'
Mods introducing new content into the game.
WIP. Currently adds inline assemblers. was forgotten by SeanMirrsen in 15.x updated by HardyPotter to 16.x, Missed this mod and it was a good challange to get started with modding wise i plan to maintain it in the current state.
Mods introducing new content into the game.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the update by mk-fg to the original mod by Betep3akata.
Mods introducing new content into the game.
This mod add Roboport MK0. It differs from the standard roboport with a small construction area and fast drones charging.
Mods introducing new content into the game.
ideal mod that lets you store intermediates in a compact fashion, requires Simple Compress due to the stack configuration. send your own mods' internal name and i will attempt to add yours.
Mods introducing new content into the game.
Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.
Mods introducing new content into the game.
Kovarex Enrichment Process Overhaul. A slightly more realistic nuclear fuel cycle from uranium ore to atomic warhead. Implements Plutonium-239 in the nuclear fuel cycle by using Breeder Fuel Cells in Nuclear Reactors to consume Uranium-238 and produce fissile material in the form of Plutonium-239. Adds Plutonium-239 recipes for existing products requiring fissile material: Nuclear Fuel Cells, Nuclear Fuel, and Nuclear Missiles. There are other (primarily fuel production related) changes. See...
Mods introducing new content into the game.
Rebalances trains to be heavier, stronger, use more fuel, and increases wagon capacity
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Biters and spitters cannot going to the brick floor. Idea by gouki2. All glories to darkfrei!
Mods introducing new content into the game.
Supernet2 has Updated this mod for Factorio 1.0 Original Author is Xalos, Original Description as follows 'Allows you to charge your power armor from the electric network, and vice versa.'
Mods introducing new content into the game.
Use rechargeable batteries to power your bases. IMPORTANT: IN TESTING - all the values are wack. mostly put up so then friend can help test them.
Mods introducing new content into the game.
Mods introducing new content into the game.