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Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies.
Small changes concerning balance, gameplay, or graphics.
Gives extra control to tweak biter spawning, quantity and movement beyond standard map settings
Mods introducing new content into the game.
Mods introducing new content into the game.
A challenge map to find the silo and launch a rocket. Based on a scenario released for 0.14
Scenarios, maps, and puzzles.
Options on replacing graphics of vanilla locomotive, nuclear-powered locomotive, armoured locomotives, or any mix of above, with nostalgic graphics used till 0.12. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Small changes concerning balance, gameplay, or graphics.
Update of Bulldozer mod for 0.16. Original mod by Cheata, with updates and contributions from hassad, ckhawks, and amwdrizz; refactored for performance/simplicity by Nexela.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add technologies electronics and others... This mod requires the activation of my other mods: - Ritn Lumberjack (+ Bio Industries) - RitnMiner - RitnGlass - RitnSmith To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Explore the world of thaumaturgy through magical research and development.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
A set of general utility combinators. Large Combinator, Alphabet Combinator, Direct and Inverse Stacksize Combinator by ichvii
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Helps prevent the game from becoming unwinnable or where progress is near-impossible due to having enemies grow faster than you can keep up. Clamps evolution factor based on your progress through the game, but does not otherwise modify how it behaves, leaving a mostly-vanilla behavior.
Small changes concerning balance, gameplay, or graphics.
Ever wanted to convert Energy into matter? This mod lets you do this! Configurable amounts for seamless hardcore to cheat difficulty.
Mods introducing new content into the game.
The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.
Small changes concerning balance, gameplay, or graphics.
Adds a Mud Water well pump that pumps Viscous Mud Water (Angels Mods)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Revamps energy production and consumption to be more realistic (harder) and splits accumulators into two types: very high capacity with low power, and low capacity with high power. To be used with Clockwork for longer (4h - 24h) day / night cycles.
Mods introducing new content into the game.
Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp
Mods introducing new content into the game.
Tweaks the speed of VortiKs deep core mining machines. This by default reduces the speed to 1/5th of the normal speed since I feel this is a more balanced rate.
Small changes concerning balance, gameplay, or graphics.