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Changes the recipe of concrete to require 2 iron sticks (1 iron plate = 2 sticks) instead of iron ore. That's all.
Small changes concerning balance, gameplay, or graphics.
Allows more equipment from bobs in the vehicle grid.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Increases range of Personal Laser Defense to reach Spitters.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod improves the visibility of circuit network wires by using more distinguishable colors and thicker lines. Based on the mod: Colorblind Circuit Network
Small changes concerning balance, gameplay, or graphics.
This mod let's you remove individual vanilla simulations from the main menu simulations pool.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Each surface has a map wide construction and logistic zone, but those won't charge robots.
Small changes concerning balance, gameplay, or graphics.
STOP TALKING ABOUT DESTINATION FULL! I'M TIRED OF SEEING IT! I was putting down a train station, right, and ALL the trains just flashes "Destination Full". I played space exploration mod, and built a giant base with train limits, and everywhere I go, there were "Destination Full"! DESTINATION FULL DESTINATION FULL DESTINATION FULL DESTINATION FULL DESTINATION FULL!!!!!!!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAA
Small changes concerning balance, gameplay, or graphics.
Rebalances Turbines++ to have nice Ratios and optionaly to work with Krastorio 2, also adds electric boiler recipes for Space Exploration
Small changes concerning balance, gameplay, or graphics.
Changes the recipe of the Nuclear Artillery Shell from the mod of the same name by Aephiex. The original NAS mod recipe seems to reflect how ammo is crafting into uranium variants in base game, however this mod changes it to be more like an actual Atomic Bomb built into an artillery shell, with the bomb the original payload of 4 explosive cannon shells. Also adds production science packs to the research of it. Is it generally more expensive? Yes. Does it still go big kaboom? You bet ya.
Small changes concerning balance, gameplay, or graphics.
Removes the power requirements for combinators and programmable speaker
Small changes concerning balance, gameplay, or graphics.
Makes ammo 'cheaper', though arguably not 'cheaper' until oil processing kicks in.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
Adds in 15 new colours with lamp support and gives Black and Grey signals lamp colours
Small changes concerning balance, gameplay, or graphics.
Changes the Tank flamethrower to a sulfur thrower instead, with sulfuric acid ammo.
Small changes concerning balance, gameplay, or graphics.
I made LabDansen Louder. This isn't my mod. Thanks ThornHorn (LabDansen) and randomuser612 (fix). Reuploaded because I made a path error. Oopsie!
Small changes concerning balance, gameplay, or graphics.
This mod allows you to decrease time and material requirements for recipe fabrication.
Small changes concerning balance, gameplay, or graphics.