Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Extension to original rocket score window. Display number of rockets and averages. Autohide the window after a delay. Autolaunch option. Rocket combinators.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to spawn modded resources at random locations, no more starting over after installing a mod with custom resources. Enter 'spawn resource' to open the gui.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns the world into a land of zombies. Where the monsters are now harder to kill, require less pollution to attack, and never stop pursing you!!
Mods introducing new content into the game.
This mod gives Expanded Rocket Payloads, SpaceX, Orbital Ion Cannon and a few other Space oriented mods the AngelBob treatment!
Small changes concerning balance, gameplay, or graphics.
YouMod Entity - Edit these entity files with a software like Notepad++ and create your own mod with modified items entity. See Mod Portal - YouMod Entity for tutorial.
An extension to bob and angel mods: Change the way science is beiing made.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is the base of my FP mods: it adds 24 new ores in the game, with wich you'll be able to create plates, circuits, gear wheels and cables for craft new powerful machines and tiers of the vanilla ones. This mod is also compatible with Bob and RSO ones, for a better gameplay with your modpacks. Hope you'll enjoy!
Large total conversion mods.
Adds a WatchTower for you protect yourself against the enemys. It is equipped with a submachine gun, rocket launcher, a flamethrower and a storage area
Mods introducing new content into the game.
Have you ever wanted an assembling machine that can finish a speed module 3 in less than a minute? Or more than a productivity module 3? This mod adds them! 8 New marks of assembling machines and 2 new ones for each modules can revolutionize your base and allow you to product thousands of cables, gear wheels and other simple craftings in a small space. Not enough, well...there are new tiers for furnaces too. If I tell you that only 1 assembly machine mk11 with 7 speed module 5 can finish 24000 products in 1 minute, what will you do? This mod, as the other FactorioPlus (FP) ones, is compatible with Bob's mods.
Large total conversion mods.
Mods introducing new content into the game.
This mod adds a small GUI that lets you easily rename trains and other buildings with backer names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a geothermal generator, which is installed at the geothermal site, generates 10,000 kW of energy.
Mods introducing new content into the game.
A mod that changes the solar panel to produce 5MW. Also accumulator input modified to 3MW and output modified to 5MW.
Mods introducing new content into the game.
Automatically upgrade buildings by hand or with construction robots.