Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod makes biters invisible and untargetable. They must be revealed by special radar. Radar graphics taken from Radar MK2 and MK3 mod by KEPLER.
Small changes concerning balance, gameplay, or graphics.
Changes the name of the turbo transport belt into tungsten belt, just like in the prerelease.
Small changes concerning balance, gameplay, or graphics.
Reskins the fish to Sacabambaspis from a museum exhibit in Finland.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a preset to Milestones mod to track the minimum necessary for a good jumpstart base
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically sorts manually placed slots of a logistic section into planet rows.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces the names and icons of quality levels with emoticons :c, :(, :|, :), :D.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Really dark and eternal night on Nauvis, not for space age. It is combination of DarkNight and Night challenge, but also with technology reprocessing.
Small changes concerning balance, gameplay, or graphics.
Reset zoom limits changed by other mods. Due to limitations in the modding API it may need to be enabled for quite a while to clean everything up, especially in multiplayer games.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 100 fish and 10 spidertrons to player inventory on load. Compatible with Factorio 2.0.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds Powercells, which can be used to provide finite power to remote locations.
Mods introducing new content into the game.
Bulk import and export of train stops using CSV text files to allow easier bulk editing.
Mods introducing new content into the game.
Upgraded power armor, battery, exoskeleton, and energy shield with recipes and technology.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Проходження збірки можна подивитися тут: Twitch: https://www.twitch.tv/void_nicole YouTube: https://www.youtube.com/@void_nicole
Collections of mods with tweaks to make them work together.
Rename train stations and dispatch trains based on circuit signals. This is an update to fix bugs and add features to string-train-stop by justarandomgeek, since that version hasn't been updated in a while. Changes include retaining train limits and train stop colors, and retaining connections and settings for the circuit network and logistics network. Some icons were also updated.
Mods introducing new content into the game.
Sorts the items from chest into separate chests inside selected area by the press of the button!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.