Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod deletes Nauvis and moves its unique resources to use stuff from Gleba instead
Mods introducing new content into the game.
Adds the max capacity of the pipe and storage tank network to the side of their guis.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to see the roboport connections and range of a Construction Pylon while holding it in your cursor.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod is now deprecated, the functionality was added to the Reverse Factory mod. This is a small mod to enable the Reverse Factory Tier 3 to take Quality modules, like the vanilla Recycler does.
Small changes concerning balance, gameplay, or graphics.
Extends the way circuits and solar panels are manufactured in a simple yet challenging way. All recipes are balanced and vanilla compatible.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A modified version of Pithlit's burner pump. Added migrations, removed pump arm graphic, and increased alignment tolerance.
Mods introducing new content into the game.
Lightweight enemy tuning for vanilla biters, spitters, and worms. Allows enabling/disabling each enemy family and adjusting their HP and speed using global and per-size multipliers. Space Age enemies are not modified, but full compatibility is maintained.
Small changes concerning balance, gameplay, or graphics.
This mod tries to fix and tweak things of the other mods! (It also adds some new QOL features on base game 😊)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increases the distance of some sounds. Currently, it's only the artillery firing sound.
Mods introducing new content into the game.
Toggleable vanilla recipes restoration for Crushing Industry mod, to allow the player choice of which recipes to use (crushed and vanilla ones). Also optionally adds all 3 variants (Vanilla, Crushing w/wo Quality) of crushers to choose from. If Muluna is installed, does the same for Crusher 2.
Small changes concerning balance, gameplay, or graphics.