Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds a powerful pump for transporting fluids across long distances. Inspired by Arumba.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
With this mod you can change ['filter-inserter'].filter_count from 0 to 5. Pre-alpha mod.
Small changes concerning balance, gameplay, or graphics.
Adds very specific alerts in a voice we're all familiar with. One that gives us bad directions, and sometimes tells us there's no Chipotle in town where we know there's at least two Chipotles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds a lot of customization options to the game. Buff or Nerf just about anything freely! Should also apply to modded content as long as it's classified correctly. Mod has been altered by usafphoenix for compatibility with darkstar utilities. Projectile multiplier removed.
Mods introducing new content into the game.
At the start of the game, the player is moved 50,000 tiles east, and 1,500 tiles around the player are exposed.
Mods introducing new content into the game.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds indestructible electric poles. NOTICE: Poles will still be indestructible after the mod has been removed.
Mods introducing new content into the game.
Mods introducing new content into the game.