Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
This mod composes all raw data of all currently loaded mods. All mods loaded after this one are NOT considered!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Plan out base geometry and reserve space by assigning chunks to regions. Basically a pixel art editor on a large grid overlaid on the factorio map, intended for planning factory layouts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a lighthouse, which is basically just a big lamp on a tower. Theres really no much more to this one
Mods introducing new content into the game.
Automatic ghost construction and deconstruction assistant. Builds ghosts and deconstructs marked entities within your reach - just like you would! Toggle with Shift + C.
Mods introducing new content into the game.
Changes the default light color of the small lamp to the original 255/255/255 value when placed.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows the portable fusion reactor to be placed in game for a small constant power output.
Mods introducing new content into the game.
[Unzip the zip file and paste it into the scenarios folder please!!!][Scenario Only] [Not Balanced Very Carefully][Temporarily 10 hours of content only] Invisible underground sources move around your base, scatter sources and enemies everywhere. I mean everywhere, like spaghetti.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Biters may cause an incredible explosion on death. Bigger biters make bigger booms. Hopefully it is as awful as it sounds. Chance to explode can be customized.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds new science packs. Science unlock requries 100 each of the previous sciences, including vanilla sciences. The new pack production recipes are random.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Extend programmable speaker sounds with StarControl2 Sounds. Mod created for SefierKatt for his Space Exploration playthrough. Watch SeiferKatt at https://www.twitch.tv/seiferkatt
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Simple optimizations that haven't been included in the engine yet
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds couple songs on Vulcanus, one on Virentis if present. This is a slow work in progress
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
All machines that CAN have modules, DO have modules. It's a module party!
Mods introducing new content into the game.