Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes the land as pollution slowly takes over. Will reduce absorption rates of land.
Small changes concerning balance, gameplay, or graphics.
Reach is now 12 tiles. Vanilla reach is 6 tiles. This is a modifed version of Long Reach by James Aguilar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod does 2 things : updates stack size for all items found and updates stats for armors, weapons and ammunitions. More information at https://github.com/VictorRos/stack-update
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A basic filter inserter, ideal for Angel's Refining in combination with Bob's mods.
Adds technologies to increase the gain of wastefull and expensive processes, such as copper cable, steel, and gears
Reduces the capacity of vanilla fluid wagon and barrel. Also reduces barrel's stack count. Some additional adjustments like weight, crafting materials and crafting time reduction for fluid wagon. The barrel change also works on modded fluids.
Small changes concerning balance, gameplay, or graphics.
Read fluid levels in piping using the circuit network instead of using storage tanks. Orogonal Author -theBeave-, Edited & Updated by Furstorm.
Mods introducing new content into the game.
An API to help modders make things easier. Exists in all my .15 and forward mods as the functions folder.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows behemoth spitters to spit small nuclear warheads. Good luck.
Mods introducing new content into the game.
Gives the player basic items to use robots at the start of the game, and moves the player 50,000 tiles east.
Adds a recipe that can crack Coal into Heavy Oil at a Chemical Plant.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod prevents other players from mining, shooting, or rotating structures built by other players.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.