Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.
Can you beat the game without killing any trees? This mod makes trees (mostly) invulnerable, unselectable, and have reduced collision so they don't get in your way as much.
Self-sealing stem bolts are, as their name suggested, stem bolts that seal themselves.
Increases the cost of underground belts to realistic amounts.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds in more technologies for worker and construction robots including robot speed, robot carrying capacity, character trash slots and character logistics slots.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Contains all the support code that allows for electric vehicles and their recharging. Powers the the Electric Vehicles: Reborn mod. Based on mknejp's Electric Vehicles mod
Lets personal construction bots save energy and time by building and deconstructing close things first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase the length of day and night cycle. Vanilla length is around 7 mins. The extender multiplies this by x4 to 28 mins. This multiplier is customizable in config.lua.
Enjoy the shuddering sounds of the harbinger of destruction and doom: This mod adds more alert and siren sounds for programmable speakers. Bonus sound: Railroad crossing bells!
Small changes concerning balance, gameplay, or graphics.
This mod stretches out the burner phase and moves electricity to later in the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.