Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Have friends and family? Tired of them playing without you? Get Companionship! This mod makes playing on your map/server a pain if you do it alone! When just a single player is on the map/server, the game slows down to painfully slow speed until more people join. Once a second player joins the map/server, the game returns to normal speed! Also allows players to select their desired game speed (once there are enough companions). The game will then go at the speed of the slowest desired player. Players can change their desired speed at any time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Spice Rack is intended to spice up the vanilla game by changing some well chosen details. Most changes can be disabled individually. Simple Time display similar to playtime mod by thuejk. (Credits to thuejk for looking up code)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You run so fast that you experience time dilation. (AKA poor man's movement speed bonus)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fix Auto Logisitcs for Meteor defense installations in Space Exploration
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
该模组已经作废请转至 https://mods.factorio.com/mod/anti-cheat-achievement The module has been invalidated. Please go to https://mods.factorio.com/mod/anti-cheat-achievement
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Logs game data to JSON files and a PNG sprite sheet that can be used by FactorioLab (https://factoriolab.github.io).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows erasing and reprogramming of modules into other modules through blank modules.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes copy/pasting to inserters and requester chests a little more intelligent and intuitive
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with one of three kits to jump start your Factorio experience. The kit can be selected in the mod config settings. Small: A few belts, burner mining drills and plates. Medium: Construction Robots, Personal Roboport, Assembling Machines, Electricity, Car Big: Lots of Belt, Poles, Assembling Machine 2's, Logistic Chest (Request/Provider), Roboports, Logistic + Construction Robots and other stuff. This kit also unlocks all technologies required by the logistics system.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dropped cargo picked up by personal roboports no longer ends up in the player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A button to craft nearby ghost items Republished für Factorio 1.1 This mod is DISCONTIUED. I have merged all crafting mods into one single mod. Please use the successor [Crafting Tools](https://mods.factorio.com/mod/Kux-CraftingTools)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This Mod extends the Player's Inventory and is configurable through the Settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.