Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Pushes lamps to the midgame game. You get early lamps fueled by biters Thanks Thiske for finishing it!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Aren't you tired of those stupid, rotten potato-like battle robots? Here's the Intelligent Battle Robot that lives up to its name!
Mods introducing new content into the game.
Extend SE's delivery capsule to send stacked items (and SE plates)
Small changes concerning balance, gameplay, or graphics.
Lets you choose custom colors for the items formerly known as red and green wires. Now with electric wire coloring support.
Small changes concerning balance, gameplay, or graphics.
fork of powered area. increases supply & wire distance of all electric poles. adds support for krastorio and upl. also increases supply & wire distance for small poles.
Small changes concerning balance, gameplay, or graphics.
This mod changes the color of turret range indicators to be clearly visible.
Small changes concerning balance, gameplay, or graphics.
Rename quality levels with mark denominations to match the industrial theme of Factorio.
Small changes concerning balance, gameplay, or graphics.
Enhances the player experience by boosting core abilities like movement speed, mining speed, build distance, and health which are all configurable in mod settings. Includes a customizable auto-pickup system, toggleable at runtime, that lets you vacuum nearby items effortlessly. Built for efficiency and domination in late-game factory control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Before cargo can be dropped on Vulcanus, Fulgora and Gleba, new technologies must be researched (except for dropping construction bots.)
Small changes concerning balance, gameplay, or graphics.
Fresh brew of hot tea from the Shires of Nauvis A balanced alternative to Bioflux
Mods introducing new content into the game.
One stop shop for configuring the BioTech mod. Adds many configuration options to tweak the BioTech mod's attributes.
Small changes concerning balance, gameplay, or graphics.
Changes trains behavior so they will skip a station if various conditions are already met, or if the station is disabled
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Hides research all researches a certain distance from researchable ones
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds Liquid Ore Conversion recipes for various Space Exploration raw materials: beryllium ore, holmium ore, iridium ore, naquium ore, cryonite, vulcanite, vitamelange and water ice.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
QoL Mods that affect how the player will play but not how the world works
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.