Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Prevents newly built power poles from having pre-placed wires on them. You have to wire them manually!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Infinite Ressource will be destroy instead of yielding it's minimun output
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modpack from Martincitopants Video, a fork from theshadow8909, added some quality of life mods, and replaced some others that were out of date.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cycle Quality (Alt + Scroll) works on blueprints and planners via a temporary clipboard.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A high-performance collection of ultra-fast bulk and filter inserters that move items at blistering speed with no animations keeping your UPS high and your factory flying. Originally created by gmyx, updated for Factorio 2.0.
Mods introducing new content into the game.
Saves the contents of chests and the ammunition of turrets when you create a blueprint
Small changes concerning balance, gameplay, or graphics.
Increases the storage slots of the crashed starting ship from 5 to 12. Number of Slots can be changed in the mod settings.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod integrates ores from a modpack consisting of SE, K2, BZ mods, Planetfall's mods, Trikop's mods, and Timeken's mods into a smaller number of "raw" or composite ores. Now it is more likely that your starting system has at least one planet with the ores / core seams that you need. The actual ores needed for gameplay can be crafted from the "raw" ores (with byproducts of course, as is the SE way).
Small changes concerning balance, gameplay, or graphics.
Changes roboports recipes to use batteries and copper cable as ingredients instead of cogs, and less advanced electronics and steel
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more technologies for roboports and robots, including additional roboports charge pads and expanded bot power cells. Instead of giving them out for free like many other mods, this one strives to blend into the existing game balance.
Mods introducing new content into the game.
Selectively remove equipment grids from various entities and vehicles (such as locomotives, cargo wagons, etc). Saves some UPS if a mod adds equipment grids but you're not using it.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Adds quality bonus to distribution efficiency for all beacon types
Small changes concerning balance, gameplay, or graphics.