Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This submod of Yuoki Railways adds a version the tender of the green locomotive that is a locomotive itself. That way, the green locomotive with its tender gets the pathing ability of a twoheaded train.
Mods introducing new content into the game.
Automatic PvP mod to help you setting up multiplayer maps, with automatic force creation and settings, random player placement proposals, starting resources allocation and a special Rebirth Technology to spice up the game ! Can work in PvP fighting mode, but also now in peace mode if you do not want to fight your neighbours...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple addon that adds a gui frame that shows the current % of your research. It also shows 'Estimated Time to Completion'
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows fast replacing of small electric poles to medium electric poles
This mod adds signposts to the game. These signposts can help you label your complex factory creations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Places some indicators on your UI for various little statistics that are nice to have.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When used together with Color Picker mod, this mod provides an additional option to change the colors of your train stops. Note: it cannot synchronize the built-in UI with the color picker, choose one to use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Forked from Yehn's TinyStart. A small starter kit with a tier 0 power armor with 2 robo port MK2's, a mini fusion reactor and 2 batteries, and all the accoutrements you need for robot construction. Does not include any additional starting resources.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds plasma defense equipment. It is a lot more effective than the laser defense.
Mods introducing new content into the game.
This mod lets you convert energy to ores or liquids. This mod is originaly made by 5cript
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
I want say, if description is to long, it will failed to upload to mod portal, so ffff you game maker
Mods introducing new content into the game.
Adds solar panels to robots so they can work longer during the day. Needs new sprites but uses tint to help make them look different.
Mods introducing new content into the game.