Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
The planet you landed on has deep chasms and is full of rocks and cliffs. Traveling and moving resources will be a challenge. This is only the terrain generation, see Shattered Lands Pack
Mods introducing new content into the game.
Adds an alternative grenade recipe using solid fuel instead of coal, unlocked via a small tech after Military 2. Useful on maps with limited coal or when starting on other planets.
Small changes concerning balance, gameplay, or graphics.
This mod disables natural enemy spawns only on Nauvis (spawners still exist and other planets are not affected)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod that adds Radiation to different forms of Uranium and the actual ore patch
Large total conversion mods.
Are you sick of the boring looking science packs bottles? Look no further, with this mod you can make all those science packs look like alcohol bottles which match the color of the sciences. Cheers!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds Junk as a new resource to be further processed and downgraded into other products
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A scenario that places you on Muluna, near the edge of the solar system.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Allows all resource types to refresh over time, configurable in Map settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gone are the days of pistols cluttering your inventories or lying forgotten in a box.
Mods introducing new content into the game.
Alt + right click while holding an item stack to split it into a custom amount.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a lighthouse, which is basically just a big lamp on a tower. Theres really no much more to this one
Mods introducing new content into the game.
Adds new petro chemistry recipes angels industries mod.
Mods introducing new content into the game.
A silly, for-personal-use mod, that adds per-planet 'entity destroyed' alert sounds to reduce the constant toil of having to check the alert location each time it fires. WARNING: ALPHA status! CAUTION: Makes some permanent force changes to games loaded with the mod active. Factorio does not auto-revert if you later disable the mod; you must first tell mod to undo the changes. Read the instructions.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.