Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Start with the Factorissimo 2 buildings and connectors already researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Apply Space extension disabled recipe and technology change for bobs mod while waiting for original author to update his mod.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlimited Health for Factorio 0.14. Updated from mophydeen's orginal work.
Mods introducing new content into the game.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Tweaks for bobs mods. Currently it changes the robochests to recharge more bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes GUI elements on the left-hand side of the screen (gui.left) to be vertically aligned, instead of horizontally aligned. This mod is for 0.14 only, because it will be implemented by the devs in 0.15.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases Rocket Damage to be comparable to Tank Cannon Damage (Just a little less so Tank Cannon is still a better option, but makes handheld rockets actually an option to deal with Big Worms etc.). Additional damage configerable in Config.lua
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds a circuit entity called an Alerter that works like a decider combinator. When it's condition evaluates to true a configurable alert message will be displayed in the bottom right, in the same way alien attacks are.
GUI for multiplying count of requested items in copy-pasted settings. Works only when copying settings to any requesters.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds mineable titanium ore to the map and some applications.
Nauvis is long. An infinite stream of alternate Nauvis worlds and you can step through them.
Mods introducing new content into the game.