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Add a list of all train stations. With factorio 1.1.8 a official variant of this mod got implemented. This mod is obsolete now.
Mods introducing new content into the game.
Mods introducing new content into the game.
"Sniper and shotgun Turrets, Uranium shotgun ammo, a Sniper Gun, and more to come …" Sometimes, less is more! This mod adds options to "Combat by Samuel" that enable you to reduce range, damage modifier, maximum health, and resistances of sniper and shotgun turrets. This mod now includes the (updated) code from "Combat by Samuel" so you can continue playing with sniper turrets etc. in Factorio 0.18. I will revert this change once "Combat by Samuel" has been updated!
Mods introducing new content into the game.
Adds the ability to rotate quickbars up or down, as well as to increment or decrement quickbars. You choose which quickbars. You choose which presets to include.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nests absorbing pollution causes evolution to increase instead of when it is produced. An improvement to vanilla pollution evolution behaviour. Default values are balanced to allow you to turn vanilla pollution evolution factor off without changing difficulty but everything is Qonfigurable. Doesn't impact UPS. /ngevolution to see evolution factor
Small changes concerning balance, gameplay, or graphics.
Provides a rocket launcher with minimum range to reduce likelihood of accidentally nuking yourself! Also optionally restores 300% nuclear rocket range bonus.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Large total conversion mods.
Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Humanity has made many great advances, but still looks to nature for inspiration. Thanks to users ThaPear, ratchetfreak, Klonan, and TheBrain0110 for lots of help on the core of this mod. Great work!
Mods introducing new content into the game.
Adds 10-19 instrumental tracks for your listening pleasure. Many thanks to Trent Reznor for releasing all his music as creative commons in multi-tracks and allowing the creation of this
Small changes concerning balance, gameplay, or graphics.
Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)
Mods introducing new content into the game.
Mods introducing new content into the game.
This helps you to do some of the achievements by stopping you from doing what would invalidate the achievement. Entirely configurable with mod settings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Enables yield (infinite) mode for all resources, with configurable minimum yield and optional maximum yield.
Small changes concerning balance, gameplay, or graphics.
Adds windmills for power. For best results keep spread and near water if possible
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.