Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds configurable shortcuts and hotkeys to center your view on a specific entity or location (and select a remote when it's a spidertron), similar to control groups in an RTS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use /chatcolor # # # # to change only your chatting color while leaving character color maintained. Use /ccolor or /cc for shorter input. /help chatcolor to see help.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mirrored versions of fluid recipes with flipped liquid inputs/outputs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically puts item in your cursor when it becomes available instead of a ghost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows an alert when core miners have no space to output new fragments.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pressurized Fluids bridge for Exotic Industries (alpha)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a fuel value to sulfur, petroleum production from sulfur, and nuclear sulfur
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Empties out their battery so they seek shelter at the nearest roboport with available charging spots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically append coordinates to map markers/chart tags. Available in octant and cartesian systems.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.