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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds an upgrade planner that can be used to upgrade tiles. Redux fork with additional features and bug fixes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Satisfy your addiction and safely consume glowsticks virtually. Just replaces fish with glowsticks.
Mods introducing new content into the game.
Provides a selection tool to rotate any tiles to their 'default' state or (alt) rotate any tiles by 1 (ex: hazard concrete). If using bob's adjustable inserters, also provides a selection tool to rotate all inserters to face north without changing their pickup/dropoff locations. Can also set all inserters placed by robots to be north facing automatically as a QOL.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Work in progress. Aliens now have nasty infestation (base-game tiles with a purple tint) that destroys everything in its path. Only water and player-made hard surfaces (bricks/concrete) can stop its spread.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Reactors use fuel quicker whilst their tempratures are below useful levels.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small and simple mod that overrides some of the graphics of the 5dim Mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add a H-tree elevation function to the game, selectable in Terrain -> Map Type in the map generator.
Mods introducing new content into the game.
Shuffle all technologies, with random recipes for your science packs. Create new experiences, while still using the same intermediates and buildings.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Align underground belts and pipes to bus width. Supports Ultimate Belts and Pyanodons.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a toggleable shortcut to place decorative lamps on copper wire connections between electric poles. in settings configuration of lamp density and power
Mods introducing new content into the game.
Translations for other mods.
Let's you change the spoil time for agricultural science from 0.5x (twice as fast), 1x (default) to 10000x instead of removing spoilage all together. Only affects science packs created after enabling this mod.
Small changes concerning balance, gameplay, or graphics.
Switches the tech tree background to help make the state of research clearer. Light green is researched, Blue is available and Red is tech that's missing prerequisites
Small changes concerning balance, gameplay, or graphics.
Compatibility and QoL tweaks for Py mod suite on Factorio 2.0. This mod provides guarded, opt-in compatibility shims that ONLY adjust technologies (research unit ingredients) for supported mods. Recipes are not modified unless explicitly enabled. Supported (optional) integrations: - Transport Drones (Meglinge Fork, 1.0.26): early tech using automation-science-pack + py-science-pack-1 (roads included). - Factorissimo 2 (notnotmelon 3.10.12): selected factory techs moved to...
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.