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Adds empty barrels to the Space Exploration Delivery Cannon recipe list.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Modular Armor, a personal roboport, 10 construction robots, more ammo, a Submachine gun, a portable fusion reactor, two batteries, & 3 energy shields.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Progressively increases difficulty by increasing science cost each time a technology is unlocked. Multiple settings to control which technologies affect the cost curve by how much. Allows science multipliers exceeding 1000x.
Small changes concerning balance, gameplay, or graphics.
New combinator that multiply signals coming from green wire to signals coming from red wire
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Multiplies positive effects of modules by configurable values. Inspired by Schmee's 'Ultra Modules'; this mod allows you to set different multipliers for each type of module. Module drawbacks are no longer configurable. Defaults are x2 productivity and x4 quality, speed and efficiency unchanged.
Small changes concerning balance, gameplay, or graphics.
Adds base train and Optional Adds Electric Versions of Angels trains.
Mods introducing new content into the game.
Saves power when picking up accumulators. Compatible with all other mods (if not - tell me) and quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
add Vulcanite and Pyroflux from Alien ore tier 3 and Alien artifact
Mods introducing new content into the game.
Large total conversion mods.
Adds 5 furnaces whose crafting speed depends on the transport-belt speed * 3.2. Energy consumption and pollution is appropriate. In the settings, you can increase energy consumption. Сan work with other mods for example angelssmelting, bobplates, PY, IndustrialRevolution. Language en, ru, de, fi.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds a Personal Magnet tool that, when used, collects all items on the ground in a radius around the player.
Small changes concerning balance, gameplay, or graphics.
Rework modules sprites (for some reasons) and adds 2 new tiers with new technologies
Mods introducing new content into the game.
Space Odyssey is a Modpack built around Space exploration 0.6
Collections of mods with tweaks to make them work together.
Mod d'extension du mod RitnLobby ajoutant la gestion de déplacement du joueur entre les surfaces. Mod extension of the RitnLobby mod adding player movement management between surfaces.
Mods introducing new content into the game.