Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
A charge port that can charge 10 robots simultaneously. Does not store robots or repair packs. Nor does it have a construction or logistics radius. This mod is a remake of the Robocharger by Smurph. Fixed charge rate and ingredients.
Port to 0.15 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.
Mods introducing new content into the game.
Mod that changes the maximum number of concrete in a single slot from 100 to 500
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a drug furnace that makes ash and charcoal from raw wood, wood or woodchips.
Mods introducing new content into the game.
Makes logistic robots unminable, so you don't accidentally pick them up when they fly under your cursor.
Mods introducing new content into the game.
All science costs increased by x4 except for silo tech which is increased by x100
Small changes concerning balance, gameplay, or graphics.
Structure to exhaust depleted oil patches. Drains the remains of oil and destroys the patch. Looking for better graphics...
Mods introducing new content into the game.
A plugin to aliom that gives oil fiels a chance to become rich oil fields who give 0.25 oil/s instead of 0.1 oil/s
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Alternate crafting reciplie using alternate high end crafting matterials
Small changes concerning balance, gameplay, or graphics.
Gives you a full (and scrollable) list of the logistic network you're currently on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.