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Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
This mod allows Server Administrators to delete chunks using a selection tool. Hold shift (by default) to delete chunks containing player entities. Read the mod description for more information. Inspired by a similar mod by billbo99.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a player teleporting machine that requires power. Specially designed for Warp Drive Machine.
Mods introducing new content into the game.
Resources can be placed, cleaned up, erased or restored, Supports Factorio 2.0 and Pyanodons Mods
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Add chests that can teleport placeable items into your space platform hub, making it easier to create a self sustaining platform.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates a second locomotive recipe with the old textures from 0.12. Original idea taken from Aidan647's Old Train mod.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality increases the inventory size of cargo wagon and the capacity of fluid wagon. This mod can make trains more efficient.
Small changes concerning balance, gameplay, or graphics.
Adjusts the drag force on space platforms such that only the ship's weight affects its drag force/top speed, not its shape.
Small changes concerning balance, gameplay, or graphics.
Provides different ways to handle the nuclear wastes (e.g., U-238) that are often in excess stockpiles. Adds an incinerator, which is particularly useful for peaceful mode. Combat-addicted players can also use it to intentionally raise the pollution level (evolution factor) quickly! Adds radiological warfare (optional), which is the more “evil” way to make use of the waste. Includes dirty bomb, decontamination capsule. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Mods introducing new content into the game.
Mods introducing new content into the game.
Synthesize wood from plastic by harvesting a new plant native to Fulgora
Mods introducing new content into the game.
Landfill has the same texture as the surrounding tiles, instead of the default grass.
Small changes concerning balance, gameplay, or graphics.
Slowly undoes pollution damage to trees, if the pollution in their chunk is below the threshold at which they start taking damage. Makes forests pretty again once you stop choking the world in coal fumes.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A stand-alone, configurable version of the wind turbine from the overhaul mod "Krastorio 2" by raiguard. Forked from "Krastorio 2 Wind Turbine" by mad_engineer. The mod has been adapted for Space Age.
Mods introducing new content into the game.
Improves base speed of all the inserters. Configurable speed multiplier through mod settings.
Small changes concerning balance, gameplay, or graphics.