Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A recipe tweak for thermonuclear bomb from madclown and space exploration
Small changes concerning balance, gameplay, or graphics.
Increases both the recharge speed and energy flow rate of roboports.
adds water patches as a pumpable resource similar to oil, adds option to have pumpjacks unlocked from the start, adds options for whether water/oil should be infinite
Mods introducing new content into the game.
Fixes the problem breaking belts and pipes underground with SE.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Biters and spitters cannot going to the brick floor. Idea by gouki2. All glories to darkfrei!
Mods introducing new content into the game.
'Corrects' pipe handcrafting in Production Scrap 2; the vanilla recipe without scrap was still available.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Klonan's MOD translated Japanese. Transport Drones, Mining Drone, and etc...
Translations for other mods.
Compresses resources to allow for massively bulk storage. This will eventually look like type specific warehouses without an insertion performance penalty. icons created by Freepik - JunGSa
Mods introducing new content into the game.
Adds a recipe that can crack Coal into Heavy Oil at a Chemical Plant.
Mods introducing new content into the game.
Alien artifacts are really irritating to pickup. This mod automatically marks the artifacts to be picked up by construction bots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is for developers or enthusiast, this mod do not add any content to the game, shows entities information in game screen, i made this for learning proposes (LUA and Factorio API)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.