Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Huge modpack brings maximum brutal cruel warfare. Download this modpack via the game!
Collections of mods with tweaks to make them work together.
A collection of non-game-changing, helper and decorative mods I like. Also some small changes to make them more compatible.
Collections of mods with tweaks to make them work together.
That mod change recipe for all research and increase cost. Now You need much more assembling machines to make basic science pack.
Small changes concerning balance, gameplay, or graphics.
Port to 0.18 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Are smelters too small? mash 3x3 together add some bits and tada! compound smelters
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Reworked version of the 'Alien Loot Economy' mod, using new textures, icons and rebalanced items.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Kovarex Enrichment Process Overhaul. A slightly more realistic nuclear fuel cycle from uranium ore to atomic warhead. Implements Plutonium-239 in the nuclear fuel cycle by using Breeder Fuel Cells in Nuclear Reactors to consume Uranium-238 and produce fissile material in the form of Plutonium-239. Adds Plutonium-239 recipes for existing products requiring fissile material: Nuclear Fuel Cells, Nuclear Fuel, and Nuclear Missiles. There are other (primarily fuel production related) changes. See forum page for details.
Mods introducing new content into the game.
Buffs efficiency modules 2 and 3 to reduce power by 45% and 75% respectively, making them inline with the bonuses from speed and productivity
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Directly handcraft items from your inventory or toolbelt by hotkey, without even browsing the recipes list: just grab a stack in your hand and use ALT-1, ALT-2 or ALT-3 to queue 1,5 or 10 more items for handcrafting.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A quick re-texture of the iron plate to celebrate the release of Factorio one point 0! Enjoy your hypetrains!
Small changes concerning balance, gameplay, or graphics.
Player will spawn as Spidertron every time. Spidertron's death is explosive. Based on PyroFire's Cartorio.
Scenarios, maps, and puzzles.
Biter Bacon, a delicious gourmet food inspired by KatherineOfSky; original author: Naxela