Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Multiplies the positive and negative effects of all modules by whatever amount you want.
Small changes concerning balance, gameplay, or graphics.
A vehicle compendium that will slowly feature more and more vehicles from the game Mechabellum. Currently features the Abyss, Overlord, Raiden, and Steel Ball.
Mods introducing new content into the game.
Adds a new type of Constant Combinators to the game. They come with a custom GUI to ease the control of LTN signals.
Mods introducing new content into the game.
An overhaul mod that makes everything burner. Does not add or remove items. This is meant to be played with vanilla or added to another mod/overhaul.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a hazmat suit modular armor that keeps you from dying due to radiation damage added by Krastorio2. This is a lite verson that only adds the suit. This version is based on zugftrdz's update for 1.2.10 and later Krastorio 2)
Mods introducing new content into the game.
Unravel the mysteries of the ultradense utility cube in this devious overhaul mod. This is an incomplete fork of the original mod that adds more content including Space Age features.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. The pack adds new technologies, recipes, intermediates, buildings, weapons, equipment, planets, resources, a hunger mechanic, clones, a warp drive and more. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.
Collections of mods with tweaks to make them work together.
Allows using IR3's petroleum as Jetpack fuel, forked from jetpackcoal4py
Small changes concerning balance, gameplay, or graphics.
Add technology research to help testing production and consumption of science packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Evolution equals percentage of researched technologies / total technologies.
Small changes concerning balance, gameplay, or graphics.
Ammo that take advantage of the new planets characteristics and material
Mods introducing new content into the game.
A bingo / quest scenario map created for LAN@Ordbogen / BornHack. Best played with a host with a microphone to make announcements and keep the pace.
Scenarios, maps, and puzzles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alright, listen up, I’m not just any mod—I’m the grand finale, the last one to load
Mods introducing new content into the game.
Adds (or replaces) high visibility number and letter signals for use in display panels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.