Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
An alternative to the tech cost multiplier: instead of a flat increase to all technology costs, it progressivly applies a higher and higher multiplier the deeper in the tech tree the tech is.
Small changes concerning balance, gameplay, or graphics.
Unlocks the loaders with their matching splitter instead of having its own technology.
Small changes concerning balance, gameplay, or graphics.
Adds recipes to upgrade the electric stone and steel furnace to their better variants
Small changes concerning balance, gameplay, or graphics.
Allows you to change the probability of uranium processing and enrichment producing uranium-235, this is a slightly edited version
Small changes concerning balance, gameplay, or graphics.
Modded Version from MFerrari's RPGsystem. This mod adds a basic RPG system to the game (XP, level-up and skills)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows Stargate mod back into the game in Space Exploration earlier than SE intended, but as soon as originally planned.
Small changes concerning balance, gameplay, or graphics.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Space Exploration Early logistics system HomicidalBarber and adapted again from ttgspeed's mod. Fixed to work with Krastorio2 and AAI containers mod.
Small changes concerning balance, gameplay, or graphics.
Allows the logistic system technology to be researched with chemical science. Compatible with SE.
Small changes concerning balance, gameplay, or graphics.
Allows to color default factorio lamps through circuit network signals R, G, B of level 2-255 each. This allows for pretty much all colors you would ever want. Limitation: Lamp should be always off via circuit condition.
Small changes concerning balance, gameplay, or graphics.
Disables next-upgrade of LTN >= 1.18.4 for space elevators hidden train stops.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Roboports automatically place and upgrade concrete and landfill within their reach.
Small changes concerning balance, gameplay, or graphics.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued and optionally SpaceX and Ion Cannon.
Small changes concerning balance, gameplay, or graphics.
Allow IR2's Arc Furnaces and Foundries to use Speed & Productivity Modules.
Small changes concerning balance, gameplay, or graphics.
This mod makes your base not so fast, all recipes are need 5 times more time, 5 times more ingredients and also 5 times more production: the balance will be not changed. Multiply factor can be changed from 1 up to 100.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Make electronic circuits from uranium. They are both green so this is totally plausible.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.