Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Electric poles now have a throughput. You have to plan your electric network carefully, otherwise your laser turrets will not get enough energy.
Mods introducing new content into the game.
This mod configures Bob's Modules. Disables raw modules, and enables a God Module. This God Module has no speed penalty, has no productivity restriction, and can be placed into machines that normally can't accept a productivity module.
This mod configure a Bob's + Angel's + Science Cost Tweaker game to Innomin8's exacting specifications to slightly improve balance.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Large total conversion mods.
Productivity works on all base recipes, and can be placed in beacons.
Mods introducing new content into the game.
This mod adds Better Roboports with higher radius and a higher amount of recharge pads.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an interface to take larger screenhots. It is done by creating multiple pictures.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tired of running to your car?...Run No More!...Bring your car to you! Click the car key on a car to link your keys to the car. The keys go into your hotbar or inventory, when you need your car, pick up your keys and left click the spot you want your car to appear...No more running around trying to remember where you parked it last!
Mods introducing new content into the game.
Access the subspace trading network to buy and sell materials.
Mods introducing new content into the game.
Mods introducing new content into the game.
More realistic steam engines. In reality they don't consume water (it gets re-used) and this mod tries to approximate this behaviour by using 1/100th the amount of water.
Small changes concerning balance, gameplay, or graphics.
Adds a Rocket Turret and a Plasma Turret. The objective of the mod is to cover different options and add variety to your defenses without replacing or surclassing the existing turrets.
Mods introducing new content into the game.