Most downloaded mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Liquids Generators

by Apriori

Structure to generate liquids. Generates liquid that is inside.

Content
7 years ago
0.13 - 0.14
6
Cheats

Shadkillz Research Robots And More


Adds Free and automatic Research, cheaper logistic, very cheap personal robot stuff, and some lifehacks in general. Mostly ment for personal

6 years ago
0.14
6

LootChest


Automatically collects loot. Usefull for other mods that add loot when aliens die like bob's mods

Utilities
6 years ago
0.14
6

MK2 Mod


MK2 all the things

6 years ago
0.13 - 0.14
6

Skip Spaghetti Phase


Gives you the items and research so that you can SKIP the SPAGHETTI PHASE of the game and start building your base with some roboports and a logistics network immediately. So you don't have to look at ugly spaghetti for the first few hours of your game. It also gives you a power armor with some equipment and weapons. And a car.

Utilities
5 years ago
0.14 - 0.16
6

Goldsword44's JunkRails


Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!

Content
5 years ago
0.13 - 0.16
6
Trains

Russian factorissimo 2


This mod translates Factorissimo2 into russian

Utilities
6 years ago
0.14
6

No Hand Science


Players can no longer craft science by hand. Automation 1 is unlocked to begin with to help with this.

4 years ago
0.15 - 0.17
6

Bulldozer

by ckhawks

Bulldozer for tearing up your base

Utilities
6 years ago
0.13 - 0.15
6

Fission and Fusion

by undarl

Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.

Content
5 years ago
0.15 - 0.16
6
Power

Unhide Resistances

by Mooncat

Unhides the resistances of the interested entities if they have any. By default, it unhides the resistances of military structures, robots, units and spawners. You can also change the settings to make it effective for more entity types.

Utilities
6 years ago
0.15
6

VehiclesEquipement

by Thaui

This mod add equipements grid to vehicles.

Content
6 years ago
0.14
6
Transportation

No Deconstruct


You can no longer deconstruct entities you've placed.

6 years ago
0.13.0
6

Start With Electric Furnaces

by Daktush

You start with the technology to make electric furnaces and their required ingredients (advanced circuits,steel, oil and plastic) - you also salvaged your crashed ship and get a small amount of materials to help you at start.

Utilities
6 years ago
0.15
6

more_oil-production

by oresKa2

the mods adds a bit more way's to make oil, you can get more oil wen you use coal during proccesing. you can make oil from a lot of wood and a bit of time.

Content
6 years ago
0.13 - 0.14
6
Fluids

Magmatic Processors

by Frn

Process metals into magma and refine them into whatever you'd like!

Overhaul
6 years ago
0.14
6

The first mod

by Adil

This mod is example of how to mod

6 years ago
0.14
6

Command and Conquer Style Defences


Adds extra forms of defence based on the Command and Conquer series.

3 years ago
0.15 - 0.17
6

Endgame: Space Ex + Bob's


Changes Space Ex to use top tier Bob's mod resources. Based on 'CMHMod Bob's End Game'

6 years ago
0.14
6

Auto deconstruct loot

by alesque

Automatically marks loot for deconstruction. Usefull for other mods that add loot when aliens die like bob's mods.

Utilities
7 years ago
0.13
6