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Adds the planet Hexalith, a T3 planet designed to be used in non-Nauvis starts or post-game fun where you squish a lot of bugs.
Mods introducing new content into the game.
Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).
Mods introducing new content into the game.
Mods introducing new content into the game.
Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them. This includes a patch to make the mod work in 1.1 when bots, scripts or blueprints create planters/saplings.
Mods introducing new content into the game.
This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts. Modified by Owoshima to adjust the bet speeds to achieve close to the new max belt speed; modified by Pankeko to have sweet new graphics.
Mods introducing new content into the game.
Adds flash freezing technology to allow stockpiling or shipping of perishable items.
Mods introducing new content into the game.
This mod will toggle the player's run speed multiplier (applied after all bonuses) to one of three configurable values with a keypress (F6 by default, but configurable).
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds in some stuff such as wind turbines, tree planters and air filters to make your factory a bit more eco-friendly ^_^
Mods introducing new content into the game.
Quantum connection between belts; UPS-free, multiplayer, multiple forces and surfaces compatible
Mods introducing new content into the game.
This mod add Advanced Oil processing for megafactory to get more petrolium gas out of the petrolium... faster
Mods introducing new content into the game.
An alternative steampunk lamp, it works just like the original lamp but lights up a larger area. It also features an animated death sequence with 8 directions. Special thanks to Hanodest for the heads up on how to structure the death animation table.
Mods introducing new content into the game.
Mods introducing new content into the game.
Yet another big miner. The goal was to preserve the mining rate, pollution, and energy usage of 25 beaconed (8-per) miners crammed into a single monolithic building. Arguments can be made that it's slightly faster, searches too large an area for ore, etc, but the reality is, it's good enough. This mod, as with most of my other mods, exists to save UPS via reduced entity count while being as non-cheaty as possible.
Mods introducing new content into the game.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods. Most if not all art is placeholder
Mods introducing new content into the game.
Tellus, a planet full of life, mycelia and chlorophyll, infected by dangerous parasites and clouds of pollen corrode materials. Create and plant living machinery and try to keep it alive
Mods introducing new content into the game.
A big Assembling Machine that fast create the materials. ---------------- Eine große Montagemaschine, die die Produkte schnell fertigt.
Mods introducing new content into the game.
Allow down-binning of quality items by putting them in special chests.
Mods introducing new content into the game.
Adds crushing productivity research to Crushing Industry and reduces the initial bonus.
Mods introducing new content into the game.