Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds optional content to the treefarm like coke production, fertilizer production and biomass. Published under the CC BY-NC-ND 4.0 License. (i take no credit for this mod)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a small (1x1) assembling machine variant to craft items with one ingredient.
Mods introducing new content into the game.
Producate Painkillers on a large scale. Get the vibe of a big pharmacy group. Thank God that Arch666Angels Petrochem Universe exists.
Mods introducing new content into the game.
Produce science packs and rocket parts using biological and renewable materials
Mods introducing new content into the game.
This mod adds a way to turn Sodium Hydroxide into solution allowing you to void it using a clarifier.
Mods introducing new content into the game.
Mods introducing new content into the game.
Electric Mining Drills which smelt the Ores Directly, or an Eletric Furnace that has a Electric Mining Drill
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod I made which fixes some issues with MSP and SE in my rather large modpack. It makes burner labs accept the required sciences and fixes a few tech prerequisites
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes the crafting speed of the Assembling Machine 2 and 3 Assembling Machine 2 0.75 to 1 Assembling Machine 3 1.25 to 1.5
Mods introducing new content into the game.
This mod adds a new recipe that consumes stone and will somtimes produce an iron and/or copper ore.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds various chemical and material processes to increase ore->plate and oil->product ratios.
Mods introducing new content into the game.