Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Burner inserters and machines run faster if their fuel has an acceleration bonus.
Mods introducing new content into the game.
All items produce industrial waste, which must be recycled. See the Changelog and FAQ for other mod compatibility.
Mods introducing new content into the game.
An extension from “Schall Belt Configuration”. Supports mod “Bob's Logistics”. (Locale: English, Deutsch, ćŁé«”ä¸ć–‡, PortuguĂŞs Brasileiro)
Mods introducing new content into the game.
Shatters Factorio terrain generation and rebuilds it from the ground up. Enclosed are many wacky map presets to spice up gameplay.
Mods introducing new content into the game.
Adds a combat roboport that deploys regular combat robots for automated defence.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds combined modules and extends module progression up to level 6. This is not an addition to Random Factorio Things, RFT already contains these modules.
Mods introducing new content into the game.
Cheater! This mod produces 4 belts of green and red circuits and two belts of blue...infinitely.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Heavy wagon has big mass and low impact damaging, must be used as top of the train.
Mods introducing new content into the game.
Mods introducing new content into the game.
Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp
Mods introducing new content into the game.
Adds single/dual/triple (configurable) slot versions of the base game storage and logistic chests, with options to include modded chests
Mods introducing new content into the game.
Mods introducing new content into the game.
The storage size (i.e. number of stacks) of any container can be configured.
Mods introducing new content into the game.
Original Description: Adds a drill that draws up water from the underground. Dr,INZANE's Changes: I made it compatible with version 1.0.0 or higher of Factorio and I increased water production from 75 to 750 per operation. 8 of these drills are equivalent to 5 offshore pumps. Perhaps later I will add configurable amounts of water production.
Mods introducing new content into the game.
Mods introducing new content into the game.
Pollution will cause sea level rise and desertification. Be careful that your factory does not destroy the entire planet.
Mods introducing new content into the game.