Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Modpack, that rearranges some technologies to provide a smoother start if you choose Fulgora as start planet. Designed for multiplayer, where other players start on different planets.
Mods introducing new content into the game.
It can walk for you. Middle Click is the default hotkey. Jetpack compatible.
Small changes concerning balance, gameplay, or graphics.
Adds stations that will automatically deploy/remove trains. Updated for Factorio 2.0 and Space Age 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Flushing a rocket/ion/antimatter booster tank refunds you filled canisters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod adds products and technologies for coffee and caffeine-related items. Coffee berries, coffee and caffeine can be consumed to gain temporary manual crafting and movement speed bonuses. Caffeine can also be used for other products, particularly for military applications.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Increases the maximum speed of the locomotive and wagons, but does not make the trains too fast.
Small changes concerning balance, gameplay, or graphics.
An early game train system - slower but simpler to setup. Free path crafting.
Mods introducing new content into the game.
Replaces some of the icons with more distinguishable and consistent ones.
Small changes concerning balance, gameplay, or graphics.
Adds a panel to the logistic window that shows what additional buildings you can produce based on what you have available in the network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A mod to add some balanced circuit/plate infinite productivity researches
Small changes concerning balance, gameplay, or graphics.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.
Records material movements as accounting entries. Exposes real balances, transit buffers, and flow inconsistencies. A ledger for factories, not an optimizer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.