Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Tactical Construction provides a per-player toggle that - when enabled - prioritizes the local player's roboport for construction requests (as opposed to allowing construction requests to be satisfied by any logistics network that overlaps inside the player's mobile roboport). CAUTION: This mod applies force changes to any game loaded with the mod active; these changes are not reverted if you disable the mod w/o first instructing it to undo the changes to your file(s). Read the mod description.
Mods introducing new content into the game.
Large total conversion mods.
Mod with adjustments for private playthrough. Adjustments: - Robots: Max payload size * 5, speed * 5, max energy / 5, energy per tick / 5, energy per move / 5
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Shows the maximum power draw that would be required if all machines in the electric network were running simultaneously at full capacity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Ultimate power armor, battery MK4, exoskeleton MK4, and shield MK4 with recipes and technology.
Mods introducing new content into the game.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths are white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila. Space Age has not been tested nor supported at this time.
Small changes concerning balance, gameplay, or graphics.
This mod adds a slider to control the speed bonus of your exoskeletons at will, that automatically shows and hides itself along with your inventory or armor grid while you have any legs equipped.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Rebalance of CatWEax's Battery-Electric Train mod so the trains arent totally and completley useless until late game
Mods introducing new content into the game.
Patch for the Antimatter Research Data Stacksize when Krastorio2 and Space Exploration is active, no more warning when starting the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Striving to enhance the game by implementing careful and targeted rebalancing changes!
Small changes concerning balance, gameplay, or graphics.
Navigators reduce the risk of high-speed space travel by avoiding dangerous asteroids.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.