Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 37 new science packs.
Mods introducing new content into the game.
Schall's machines have a configurable module slot count.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Buildings are frozen and nauvis looks frozen aswell. No ammonia on nauvis and no concret for buildings needed.
Large total conversion mods.
Mod pack to play Factorio with for the first time. IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
Prevents characters from disappearing on logout. By default, characters left behind are shared with the team.
Small changes concerning balance, gameplay, or graphics.
A mod that adds several ways to increase the remote reach to a ridiculous degree.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Normal is the same quality level as Legendary. No other qualities enabled.
Small changes concerning balance, gameplay, or graphics.
Artillery and flamethrower turrets can no longer operate without power (The mod is problematic. If anyone wants to help solve the problems, I'd be very grateful).
Small changes concerning balance, gameplay, or graphics.
Use the Map Tag tool to teleport either to an existing tags, or any location on the map. Compatible with Map tag GPS.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explosive waterboxes create water when destroyed or rotated Based on https://mods.factorio.com/mod/Waterboxes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase the yield of a core mining drill by giving it a special fluid.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Burning garbage creates pollution. I fixed the pollution output so no one else has to. I also set the default output to 10x the original
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
the space exp portion is for 6.0 and above WARNING! compressed fluids/high-pressure fluids mod DOES NOT WORK with this mod because I have my own compression ratios. You can change them in the settings but I strongly recommend that you don't due to messing up balancing. This mod decreases the total number of assembly machines needed in megabases by creating x10, x100, x500, and x1000 variants of most of the recipes. This mod is still under work with more mod integration and other things to come.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes the quickbars work more like minecraft for better controller support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Large total conversion mods.
This mod changes the iron chest recipe from requiring 8 iron plates to requiring 1 wood chest and 4 iron plates.
Small changes concerning balance, gameplay, or graphics.